Local RaidLab (flat, public build)
Offline 83.186.250.106:28025 checked 23h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/999
- 71/999
- 96/150
- 5/100
- 21/100
- 18/100
Quick answers
from the figures on this pageWipe timing
When does Local RaidLab (flat, public build) wipe?
To tell the rhythm of Local RaidLab (flat, public build), too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 2 hours ago.
Lists and filters
How should you read the tags on Local RaidLab (flat, public build)?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Local RaidLab (flat, public build). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local RaidLab (flat, public build) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local RaidLab (flat, public build): Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Local RaidLab (flat, public build) sit in the rankings?
Player hours over seven days put Local RaidLab (flat, public build) at #15,339, in the top 69% of all ranked servers.
What player count does Local RaidLab (flat, public build) carry?
Reading for Local RaidLab (flat, public build): offline at this moment; last seen 23 hours ago. A seven-day average of 0 players is the reading.
Server details
Which location does Local RaidLab (flat, public build) run from?
No region comes from Local RaidLab (flat, public build). Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 83.186.250.106:28025.
What Rust version is Local RaidLab (flat, public build) on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Local RaidLab (flat, public build). To get in, your game needs the same protocol; Steam applies the update.
Is Local RaidLab (flat, public build) up, and how often does it stay up?
Check: connection. Local RaidLab (flat, public build) is offline at this moment. Last contact was 23 hours ago. Reading: 46% uptime over the last 5 full days. It was up 55 of 120 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.
Rules and settings
What rules does Local RaidLab (flat, public build) enforce, and what are its settings?
Check: gather rate. The name Local RaidLab (flat, public build) does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Connection
What do you do to join Local RaidLab (flat, public build)?
Check: join. Open Rust, press F1, then enter client.connect 83.186.250.106:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.