Development Server
Offline EU 82.232.83.205:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 84% in EU, and #489 of the trio servers (top 82%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/500
- 27/100
- 0/50
- 171/200
- 1/550
- 5/550
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Development Server follow?
From the force wipe, the next wipe of Development Server is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 31 days 2 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
How should you read the tags on Development Server?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts3 (Group limit): Teams are capped at 3; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Development Server appear in Rust Metrics lists and filters?
On Rust Metrics, Development Server sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks.
Player count
Where does Development Server sit in the rankings?
Ranked by seven-day player hours, Development Server sits at #15,697 and #2,491 in Europe, inside the top 67%. Check: group rank. #489 among trio servers.
What player count does Development Server carry?
Reading for Development Server: offline at this moment; last seen 31 days 2 hours ago.
Server details
What location is Development Server hosted in?
Development Server gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 82.232.83.205:28015.
What Rust version is Development Server on?
Rust network protocol 2633 and build 163794 on Windows is the build Development Server runs. Matching protocol is required to join. Let Steam update your game.
Is Development Server up, and how often does it stay up?
Reading: offline. Development Server last answered 31 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 26 September 2026.
Map and rules
How is Development Server configured, and what rules are in force?
No gather rate appears in the name: Development Server. Groups stop at 3 players. The label given is trio. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Join
How can you get onto Development Server?
Check: join. Open Rust, press F1, then enter client.connect 82.232.83.205:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.