P.I.P RUST Test Server
Online 82.21.2.10:10218 checked 7m ago
Server instruments
last reading Wed 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 144 · below 20 is lag, below 10 is badEntities
48 h range 67,129–87,595 · memory 2,875 MBUptime
1 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:22 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 15:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 11:07 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 09:25 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 04:23 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 03:36 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 03:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:51 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:00 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 09:19 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 16:30 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:10 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 14:26 UTC4d ago | – | – | – | 1 |
| Wed 21 Oct, 15:26 UTC6d ago | – | – | – | 0 |
| Sun 18 Oct, 06:47 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 03:24 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 02:13 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 15:22 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 15:02 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 14:11 UTC10d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageReset cycle
How often does P.I.P RUST Test Server wipe, and when?
None of the resets on P.I.P RUST Test Server counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.
Tag meanings
Which tags does P.I.P RUST Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from P.I.P RUST Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does P.I.P RUST Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry P.I.P RUST Test Server: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does P.I.P RUST Test Server hold among Rust servers?
Player hours over seven days put P.I.P RUST Test Server at #7,092, in the top 32% of all ranked servers.
What is the population on P.I.P RUST Test Server?
Current headcount on P.I.P RUST Test Server: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 23:00 UTC, averaging 0 players at that hour.
Operator and location
Which location does P.I.P RUST Test Server run from?
No region tag on P.I.P RUST Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 82.21.2.10:10218.
What Rust version is P.I.P RUST Test Server on?
Rust network protocol 2635 and build 168909 on Linux is the build P.I.P RUST Test Server runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for P.I.P RUST Test Server?
Check: fps. Average 206 server fps over the last 48 hours, low of 144. Within range. Reading: 87,595 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,655 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is P.I.P RUST Test Server up, and how often does it stay up?
Reading: online. P.I.P RUST Test Server answers right now. Reading: uptime. About 32 hours ago it restarted, on its own count. Reading: 71% uptime over the last 7 full days. It was up 119 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
What settings and rules apply on P.I.P RUST Test Server?
Reading the name gives no gather rate for P.I.P RUST Test Server. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is P.I.P RUST Test Server on?
Check: map. Procedural, size 3,500, seed 1891438067, generated by the game on P.I.P RUST Test Server. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto P.I.P RUST Test Server?
Check: join. Open Rust, press F1, then enter client.connect 82.21.2.10:10218. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
