RUST METRICSFlight deck · live data
Data live Servers11,630 Players46,342 Populated3,160 Fresh wipes 3 h96 Scan5 min
‹ All servers82.21.2.10:10218
Online Full Queue Fresh wipe Wipe due No query

P.I.P RUST Test Server

Online 82.21.2.10:10218 checked 7m ago

moddedcarbonpve
COM 1 · connect

Server instruments

last reading Wed 07:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 208 SERVER FPS

Server fps

48 h low 144 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 67,478 ×1000

Entities

48 h range 67,129–87,595 · memory 2,875 MB
1239 ET SINCE RESTART 1D 08H

Uptime

1 days 8 hours since its last restart, at the last reading
7-day average0peak 2
Rank#7,092top 32%
No wipesresets14 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory2,875MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75109:0018:0005:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040009:0018:0005:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:22 UTC1d ago – – – 0
Mon 26 Oct, 15:04 UTC1d ago – – – 0
Sun 25 Oct, 11:07 UTC2d ago – – – 0
Sun 25 Oct, 09:25 UTC2d ago – – – 0
Sun 25 Oct, 04:23 UTC3d ago – – – 0
Sun 25 Oct, 03:36 UTC3d ago – – – 1
Sun 25 Oct, 03:01 UTC3d ago – – – 0
Sat 24 Oct, 11:51 UTC3d ago – – – 0
Sat 24 Oct, 11:00 UTC3d ago – – – 0
Sat 24 Oct, 09:19 UTC3d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does P.I.P RUST Test Server wipe, and when?

None of the resets on P.I.P RUST Test Server counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Tag meanings

Which tags does P.I.P RUST Test Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from P.I.P RUST Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does P.I.P RUST Test Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry P.I.P RUST Test Server: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does P.I.P RUST Test Server hold among Rust servers?

Player hours over seven days put P.I.P RUST Test Server at #7,092, in the top 32% of all ranked servers.

What is the population on P.I.P RUST Test Server?

Current headcount on P.I.P RUST Test Server: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 23:00 UTC, averaging 0 players at that hour.

Operator and location

Which location does P.I.P RUST Test Server run from?

No region tag on P.I.P RUST Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 82.21.2.10:10218.

What Rust version is P.I.P RUST Test Server on?

Rust network protocol 2635 and build 168909 on Linux is the build P.I.P RUST Test Server runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for P.I.P RUST Test Server?

Check: fps. Average 206 server fps over the last 48 hours, low of 144. Within range. Reading: 87,595 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,655 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is P.I.P RUST Test Server up, and how often does it stay up?

Reading: online. P.I.P RUST Test Server answers right now. Reading: uptime. About 32 hours ago it restarted, on its own count. Reading: 71% uptime over the last 7 full days. It was up 119 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.

Map and rules

What settings and rules apply on P.I.P RUST Test Server?

Reading the name gives no gather rate for P.I.P RUST Test Server. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is P.I.P RUST Test Server on?

Check: map. Procedural, size 3,500, seed 1891438067, generated by the game on P.I.P RUST Test Server. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How can you get onto P.I.P RUST Test Server?

Check: join. Open Rust, press F1, then enter client.connect 82.21.2.10:10218. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players The server holds 20 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.