RUST METRICSFlight deck · live data
Data live Servers11,617 Players34,993 Populated2,836 Fresh wipes 3 h74 Scan5 min
‹ All servers82.165.143.144:28015
Online Full Queue Fresh wipe Wipe due No query

[EU] PureRust.org | Vanilla+ | BiWeekly

Online 82.165.143.144:28015 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 132 SERVER FPS

Server fps

48 h low 96 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 71,680 ×1000

Entities

48 h range 60,450–73,940 · memory 2,319 MB
1239 ET SINCE RESTART 22:59

Uptime

22 h 59 min since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory2,319MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:57 UTC13d ago 0 – running 0
Thu 1 Oct, 17:53 UTC FW27d ago 0 – 14 days 0
Fri 18 Sep, 06:01 UTC41d ago 0 – 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [EU] PureRust.org | Vanilla+ | BiWeekly?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does [EU] PureRust.org | Vanilla+ | BiWeekly wipe, and when?

There is no next wipe to predict: [EU] PureRust.org | Vanilla+ | BiWeekly wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 13 days 12 hours ago the current world was made.

Tags

How should you read the tags on [EU] PureRust.org | Vanilla+ | BiWeekly?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from [EU] PureRust.org | Vanilla+ | BiWeekly. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [EU] PureRust.org | Vanilla+ | BiWeekly appear in Rust Metrics lists and filters?

On Rust Metrics, [EU] PureRust.org | Vanilla+ | BiWeekly sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does [EU] PureRust.org | Vanilla+ | BiWeekly hold among Rust servers?

Player hours over seven days put [EU] PureRust.org | Vanilla+ | BiWeekly at #15,341, in the top 69% of all ranked servers.

What player count does [EU] PureRust.org | Vanilla+ | BiWeekly carry?

0 of 100 slots are filled on [EU] PureRust.org | Vanilla+ | BiWeekly right now. A seven-day average of 0 players is the reading.

Server details

Where does [EU] PureRust.org | Vanilla+ | BiWeekly sit?

Reading: location. Nothing in the tags, but the name of [EU] PureRust.org | Vanilla+ | BiWeekly points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 82.165.143.144:28015.

What Rust version is [EU] PureRust.org | Vanilla+ | BiWeekly on?

Rust network protocol 2635 and build 168909 on Linux is the build [EU] PureRust.org | Vanilla+ | BiWeekly runs. Matching protocol is required to join. Let Steam update your game.

How does [EU] PureRust.org | Vanilla+ | BiWeekly perform?

Over the last 48 hours the average was 161 server fps; the floor was 96. Peak entity count: 73,940. Buildings, deployables and all else included. Memory peak: 2,788 MB. What players call lag comes from low fps and an entity count on the rise.

Is [EU] PureRust.org | Vanilla+ | BiWeekly up, and how often does it stay up?

Check: connection. [EU] PureRust.org | Vanilla+ | BiWeekly is online at this moment. By its reported uptime, the last restart was roughly 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 14 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on [EU] PureRust.org | Vanilla+ | BiWeekly?

Reading the name gives no gather rate for [EU] PureRust.org | Vanilla+ | BiWeekly. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is [EU] PureRust.org | Vanilla+ | BiWeekly on?

Size 3,500, custom map, on [EU] PureRust.org | Vanilla+ | BiWeekly. The file is published and downloadable here.

Join

What do you do to join [EU] PureRust.org | Vanilla+ | BiWeekly?

Check: join. Open Rust, press F1, then enter client.connect 82.165.143.144:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://purerust.org.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Other

rustmaps
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.