RUST METRICSFlight deck · live data
Data live Servers11,791 Players65,961 Populated3,606 Fresh wipes 3 h126 Scan5 min
‹ All servers82.162.62.12:28015
Online Full Queue Fresh wipe Wipe due No query

Vladivostok [24/7] Server #1 [Classic]

Online 82.162.62.12:28015 checked 11m ago

quad
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,339top 69%
Last wipe75d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, and #622 of the quad servers (top 75%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Vladivostok [24/7] Server #1 [Classic] wipe?

Its rhythm cannot be told from the wipes of Vladivostok [24/7] Server #1 [Classic] on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 75 days 14 hours ago.

Tags

Which tags does Vladivostok [24/7] Server #1 [Classic] carry, and what do they mean?

Tags published by Vladivostok [24/7] Server #1 [Classic], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts4 (Group limit): Team cap: 4; v2632 (Protocol): Match the game version: protocol 2632 is required; cs160556 (Build): Build 160556; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Vladivostok [24/7] Server #1 [Classic] appear in Rust Metrics lists and filters?

On Rust Metrics, Vladivostok [24/7] Server #1 [Classic] sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: Quad.

Population

Where does Vladivostok [24/7] Server #1 [Classic] sit in the rankings?

Player hours over seven days put Vladivostok [24/7] Server #1 [Classic] at #15,339, in the top 69% of all ranked servers. The quad group places it at #622.

What is the population on Vladivostok [24/7] Server #1 [Classic]?

Current headcount on Vladivostok [24/7] Server #1 [Classic]: 0 players, 100 slots available. Seven-day reading: 0 players on average.

Server

Which location does Vladivostok [24/7] Server #1 [Classic] run from?

No region tag on Vladivostok [24/7] Server #1 [Classic]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 82.162.62.12:28015.

What Rust version is Vladivostok [24/7] Server #1 [Classic] on?

Reading: Vladivostok [24/7] Server #1 [Classic], Rust network protocol 2632 and build 160556, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is Vladivostok [24/7] Server #1 [Classic] up, and how often does it stay up?

Vladivostok [24/7] Server #1 [Classic] reports online. Status: normal. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on Vladivostok [24/7] Server #1 [Classic]?

No gather rate appears in the name: Vladivostok [24/7] Server #1 [Classic]. Check: group limit. 4 players, under the name quad. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is Vladivostok [24/7] Server #1 [Classic] on?

Procedural map on Vladivostok [24/7] Server #1 [Classic], made by the game's generator.

Join

How can you get onto Vladivostok [24/7] Server #1 [Classic]?

Check: join. Open Rust, press F1, then enter client.connect 82.162.62.12:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2632,gmrust,cs160556,ts4

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts4
Group limit Team cap: 4.
v2632
Protocol Match the game version: protocol 2632 is required.
cs160556
Build Build 160556.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.