RUST METRICSFlight deck · live data
Data live Servers11,669 Players34,137 Populated2,836 Fresh wipes 3 h86 Scan5 min
‹ All servers81.9.119.142:28015
Offline Full Queue Fresh wipe Wipe due No query

MyServer (TEST)

Offline 81.9.119.142:28015 checked 3d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,358top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does MyServer (TEST) wipe?

Its rhythm cannot be told from the wipes of MyServer (TEST) on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 9 hours ago.

Tag meanings

Which tags does MyServer (TEST) carry, and what do they mean?

Tags published by MyServer (TEST), read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts10 (Group limit): You may team up with at most 10; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show MyServer (TEST)?

These Rust Metrics lists carry MyServer (TEST): Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does MyServer (TEST) hold among Rust servers?

Player hours over seven days put MyServer (TEST) at #15,358, in the top 69% of all ranked servers.

What player count does MyServer (TEST) carry?

Status for MyServer (TEST): offline. Last seen 3 days 13 hours ago. Seven-day reading: 0 players on average.

Server details

What location is MyServer (TEST) hosted in?

No region tag on MyServer (TEST). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 81.9.119.142:28015.

What Rust version is MyServer (TEST) on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by MyServer (TEST). Check: protocol. To join, your game must match; Steam handles the update.

Is MyServer (TEST) up, and how often does it stay up?

Reading: offline. MyServer (TEST) last answered 3 days 13 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. The first sighting on Rust Metrics was 25 October 2026.

Rules and settings

How is MyServer (TEST) configured, and what rules are in force?

Check: gather rate. The name MyServer (TEST) does not state one. The cap on groups is 10 players. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.

Join

How can you get onto MyServer (TEST)?

Check: join. Open Rust, press F1, then enter client.connect 81.9.119.142:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Slots: 100.
ts10
Group limit You may team up with at most 10.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.