RUST METRICSFlight deck · live data
Data live Servers11,668 Players48,663 Populated3,138 Fresh wipes 3 h118 Scan5 min
‹ All servers81.9.119.133:28015
Offline Full Queue Fresh wipe Wipe due No query

MyServer (TEST)

Offline 81.9.119.133:28015 checked 15d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,346top 71%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does MyServer (TEST) wipe?

To tell the rhythm of MyServer (TEST), too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 15 hours ago the current world was made.

Tag meanings

How should you read the tags on MyServer (TEST)?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts10 (Group limit): Team cap: 10; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from MyServer (TEST). Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show MyServer (TEST)?

These Rust Metrics lists carry MyServer (TEST): Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does MyServer (TEST) hold among Rust servers?

Ranking for MyServer (TEST): #15,346 on seven-day player hours, top 71% of all ranked servers.

What player count does MyServer (TEST) carry?

Status for MyServer (TEST): offline. Last seen 15 days 17 hours ago.

Server details

What location is MyServer (TEST) hosted in?

No region comes from MyServer (TEST). Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 81.9.119.133:28015.

What Rust version is MyServer (TEST) on?

Rust network protocol 2634 and build 167781 on Windows is the build MyServer (TEST) runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is MyServer (TEST), and is it online now?

Check: connection. MyServer (TEST) is offline at this moment. Last contact was 15 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on MyServer (TEST)?

Reading the name gives no gather rate for MyServer (TEST). Group size, maximum: 10 players. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How do you connect to MyServer (TEST)?

To join: start Rust, press F1 and type client.connect 81.9.119.133:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,gmvanilla,cs167781,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts10
Group limit Team cap: 10.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.