RUST METRICSFlight deck · live data
Data live Servers11,790 Players64,938 Populated3,582 Fresh wipes 3 h124 Scan5 min
‹ All servers81.9.119.129:28015
Offline Full Queue Fresh wipe Wipe due No query

MyServer (TEST)

Offline 81.9.119.129:28015 checked 17d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,606top 62%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does MyServer (TEST) wipe, and when?

The rhythm of MyServer (TEST)'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 4 hours ago.

Tag meanings

Which tags does MyServer (TEST) carry, and what do they mean?

Tags published by MyServer (TEST), read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts10 (Group limit): Team cap: 10; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show MyServer (TEST)?

Rust Metrics lists featuring MyServer (TEST): Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does MyServer (TEST) sit in the rankings?

Ranking for MyServer (TEST): #13,606 on seven-day player hours, top 62% of all ranked servers.

What is the population on MyServer (TEST)?

MyServer (TEST) is not responding; status offline, last seen 17 days 12 hours ago.

Server

What location is MyServer (TEST) hosted in?

Reading: location. MyServer (TEST) gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 81.9.119.129:28015.

What Rust version is MyServer (TEST) on?

Rust network protocol 2634 and build 167398 on Windows is the build MyServer (TEST) runs. Check: protocol. To join, your game must match; Steam handles the update.

Is MyServer (TEST) up, and how often does it stay up?

Reading: offline. MyServer (TEST) last answered 17 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 11 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does MyServer (TEST) enforce, and what are its settings?

Check: gather rate. The name MyServer (TEST) does not state one. The cap on groups is 10 players. The mode is pve. Note the following: other players are not fought. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

How to join

How do you connect to MyServer (TEST)?

Check: join. Open Rust, press F1, then enter client.connect 81.9.119.129:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,gmvanilla,cs167398,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts10
Group limit Team cap: 10.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.