RUST METRICSFlight deck · live data
Data live Servers11,698 Players65,296 Populated3,536 Fresh wipes 3 h117 Scan5 min
‹ All servers81.205.40.17:28015
Offline Full Queue Fresh wipe Wipe due No query

DutchEmpire 2x fun events

Offline 81.205.40.17:28015 checked 3d ago

2x teams off moddedoxidehardcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,411top 69%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep19 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does DutchEmpire 2x fun events wipe?

Its rhythm cannot be told from the wipes of DutchEmpire 2x fun events on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 37 days 13 hours ago.

Tag meanings

How should you read the tags on DutchEmpire 2x fun events?

These are the tags DutchEmpire 2x fun events publishes, and the server browser reads them: gmhardcore (Game mode): Check: ruleset. Hardcore, the harsher option; mp100 (Max players): Slots: 100; ts0 (Group limit): No teams here: the setting is switched off; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does DutchEmpire 2x fun events appear in Rust Metrics lists and filters?

These Rust Metrics lists carry DutchEmpire 2x fun events: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Gather rate: 2x.

Occupancy

What position does DutchEmpire 2x fun events hold among Rust servers?

Ranking for DutchEmpire 2x fun events: #15,411 on seven-day player hours, top 69% of all ranked servers.

How full does DutchEmpire 2x fun events get?

Reading for DutchEmpire 2x fun events: offline at this moment; last seen 3 days 23 hours ago. Seven-day reading: 0 players on average.

Server details

Which location does DutchEmpire 2x fun events run from?

No region tag on DutchEmpire 2x fun events. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 81.205.40.17:28015.

What Rust version is DutchEmpire 2x fun events on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by DutchEmpire 2x fun events. Check: protocol. To join, your game must match; Steam handles the update.

Is DutchEmpire 2x fun events up, and how often does it stay up?

Check: connection. DutchEmpire 2x fun events is offline at this moment. Last contact was 3 days 23 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. The first sighting on Rust Metrics was 20 September 2026.

Rules and settings

What rules does DutchEmpire 2x fun events enforce, and what are its settings?

Gather rate check: 2x. That comes from the name DutchEmpire 2x fun events. Check: group limit. None published. hardcore, Facepunch's most punishing mode — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Join

How do you connect to DutchEmpire 2x fun events?

Press F1 in Rust and enter client.connect 81.205.40.17:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmhardcore,cs165217,ts0,^o^z

Game

gmhardcore
Game mode Check: ruleset. Hardcore, the harsher option.
mp100
Max players Slots: 100.
ts0
Group limit No teams here: the setting is switched off.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.