Test Server Creative
Offline 81.196.215.13:28018 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 15:17 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 20:57 UTC3d ago | 1 | – | 2.8 days | 0 |
| Tue 20 Oct, 10:55 UTC9d ago | 1 | – | 5.4 days | 1 |
| Mon 19 Oct, 16:39 UTC10d ago | 1 | – | 0.8 days | 0 |
| Thu 8 Oct, 16:57 UTC21d ago | 1 | halved by day 1 | 11 days | 0 |
| Sun 4 Oct, 21:27 UTC24d ago | 2 | – | 3.8 days | 1 |
| Sun 4 Oct, 09:35 UTC25d ago | 2 | – | 0.5 days | 1 |
| Sat 3 Oct, 23:15 UTC25d ago | 2 | – | 0.4 days | 1 |
| Sat 3 Oct, 16:26 UTC26d ago | 2 | – | 0.3 days | 1 |
| Sat 3 Oct, 08:46 UTC26d ago | 2 | – | 0.3 days | 1 |
| Fri 2 Oct, 14:31 UTC27d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:55 UTC27d ago | 1 | – | 0.3 days | 1 |
| Thu 1 Oct, 20:32 UTC FW27d ago | 2 | – | 0.5 days | 2 |
| Thu 1 Oct, 10:45 UTC28d ago | 2 | – | 0.4 days | 0 |
| Wed 30 Sep, 19:44 UTC28d ago | 2 | – | 0.6 days | 1 |
| Wed 30 Sep, 13:10 UTC29d ago | 2 | – | 0.3 days | 1 |
| Tue 29 Sep, 22:48 UTC29d ago | 2 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 181/999
- 149/999
- 31/150
- 0/100
- 45/100
- 32/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Test Server Creative?
The busiest point of its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
When does Test Server Creative wipe?
No next wipe can be predicted for Test Server Creative, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 hours ago the current world was made.
Tag meanings
Which tags does Test Server Creative carry, and what do they mean?
These are the tags Test Server Creative publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test Server Creative appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test Server Creative: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does Test Server Creative hold among Rust servers?
Player hours over seven days put Test Server Creative at #11,319, in the top 51% of all ranked servers.
What is the population on Test Server Creative?
Test Server Creative is not responding; status offline, last seen 26 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 16:00 UTC over the last 48 hours.
Server
Where does Test Server Creative sit?
No region comes from Test Server Creative. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 81.196.215.13:28018.
What Rust version is Test Server Creative on?
Rust network protocol 2635 and build 168909 on Windows is the build Test Server Creative runs. Matching protocol is required to join. Let Steam update your game.
Is Test Server Creative up, and how often does it stay up?
Test Server Creative reports offline. The last reading came 26 hours ago. Reading: 3% uptime over the last 7 full days. It was up 5 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Rules and settings
What rules does Test Server Creative enforce, and what are its settings?
Reading the name gives no gather rate for Test Server Creative. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to Test Server Creative?
Press F1 in Rust and enter client.connect 81.196.215.13:28018. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.