RUST METRICSFlight deck · live data
Data live Servers11,595 Players34,229 Populated2,837 Fresh wipes 3 h65 Scan5 min
‹ All servers81.154.178.71:28015
Offline Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Offline 81.154.178.71:28015 checked 23d ago

moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 1 /3

Players now

33% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,639top 65%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:19 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on My Rust server | Powered by AMP?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 4 hours in.

What wipe timing does My Rust server | Powered by AMP follow?

To tell the rhythm of My Rust server | Powered by AMP, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 23 days 13 hours ago.

Tags

How should you read the tags on My Rust server | Powered by AMP?

Tags published by My Rust server | Powered by AMP, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): Slots: 3; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show My Rust server | Powered by AMP?

Rust Metrics lists featuring My Rust server | Powered by AMP: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does My Rust server | Powered by AMP sit in the rankings?

Ranking for My Rust server | Powered by AMP: #14,639 on seven-day player hours, top 65% of all ranked servers.

What is the population on My Rust server | Powered by AMP?

My Rust server | Powered by AMP is not responding; status offline, last seen 23 days 9 hours ago.

Server

Which location does My Rust server | Powered by AMP run from?

No region tag on My Rust server | Powered by AMP. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 81.154.178.71:28015.

What Rust version is My Rust server | Powered by AMP on?

Version check: Rust network protocol 2634 and build 166652 on Linux, run by My Rust server | Powered by AMP. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on My Rust server | Powered by AMP, and is it online?

My Rust server | Powered by AMP reports offline. The last reading came 23 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 30 September 2026.

Map and rules

What rules does My Rust server | Powered by AMP enforce, and what are its settings?

Reading the name gives no gather rate for My Rust server | Powered by AMP. 8 players per group, the default value. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on My Rust server | Powered by AMP?

The game generates a procedural map for My Rust server | Powered by AMP.

How to join

How do you connect to My Rust server | Powered by AMP?

Press F1 in Rust and enter client.connect 81.154.178.71:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp3
Max players Slots: 3.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.