Private Build Server
Offline 81.149.134.87:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/999
- 135/999
- 69/150
- 11/100
- 6/100
- 14/100
Quick answers
from the figures on this pageReset cycle
How often does Private Build Server wipe, and when?
The rhythm of Private Build Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 51 days 18 hours ago.
Tags
How should you read the tags on Private Build Server?
These are the tags Private Build Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Private Build Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Private Build Server: Modded Rust servers, checked live and Build and creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Private Build Server sit in the rankings?
Player hours over seven days put Private Build Server at #15,025, in the top – of all ranked servers.
What is the population on Private Build Server?
Status for Private Build Server: offline. Last seen 43 days 12 hours ago.
Server details
Which location does Private Build Server run from?
No region comes from Private Build Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 81.149.134.87:28015.
What Rust version is Private Build Server on?
Version check: Rust network protocol 2633 and build 163207 on Windows, run by Private Build Server. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Private Build Server, and is it online now?
Reading: offline. Private Build Server last answered 43 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on Private Build Server?
Check: gather rate. The name Private Build Server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Join
How do you connect to Private Build Server?
Press F1 in Rust and enter client.connect 81.149.134.87:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.