ppacket-test
Offline 81.108.209.47:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 18:22 UTC16d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 174/2000
- 315/2000
- 64/200
- 57/200
- 36/300
- 83/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ppacket-test?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does ppacket-test follow?
To tell the rhythm of ppacket-test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 16 days 22 hours ago.
Tag meanings
How should you read the tags on ppacket-test?
These are the tags ppacket-test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ppacket-test?
On Rust Metrics, ppacket-test sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does ppacket-test sit in the rankings?
Player hours over seven days put ppacket-test at #13,125, in the top 61% of all ranked servers.
What is the population on ppacket-test?
Status for ppacket-test: offline. Last seen 15 days 22 hours ago.
Server
What location is ppacket-test hosted in?
Reading: location. ppacket-test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 81.108.209.47:28015.
What Rust version is ppacket-test on?
Rust network protocol 2634 and build 167584 on Windows is the build ppacket-test runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on ppacket-test, and is it online?
Check: connection. ppacket-test is offline at this moment. Last contact was 15 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 12 October 2026.
Map and rules
How is ppacket-test configured, and what rules are in force?
Check: gather rate. The name ppacket-test does not state one. The group cap is 8 players, which is the default in the game. pve, no combat against other players — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ppacket-test?
Procedural map on ppacket-test, made by the game's generator.
Connection
How do you connect to ppacket-test?
Press F1 in Rust and enter client.connect 81.108.209.47:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.