Happy Happy Halloween
Online 81.0.246.242:28515 checked 13m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 45 · below 20 is lag, below 10 is badEntities
48 h range 14,430–16,852 · memory 1,800 MBUptime
6 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 81/700
- 258/700
- 26/1000
- 129/1000
- 363/1000
- 474/1000
Quick answers
from the figures on this pageReset cycle
How often does Happy Happy Halloween wipe, and when?
From the force wipe, the next wipe of Happy Happy Halloween is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 6 days 21 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tag meanings
Which tags does Happy Happy Halloween carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^q (Premium): Check: access. Premium players only; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Happy Happy Halloween. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Happy Happy Halloween appear in Rust Metrics lists and filters?
On Rust Metrics, Happy Happy Halloween sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Player count
Where does Happy Happy Halloween sit in the rankings?
Player hours over seven days put Happy Happy Halloween at #12,257, in the top 55% of all ranked servers.
What player count does Happy Happy Halloween carry?
Current headcount on Happy Happy Halloween: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Where does Happy Happy Halloween sit?
No region tag on Happy Happy Halloween. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 81.0.246.242:28515.
What Rust version is Happy Happy Halloween on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Happy Happy Halloween. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Happy Happy Halloween?
Reading: 59 server fps on average across the last 48 hours. It never dropped below 45. Reading: 16,852 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,800 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Happy Happy Halloween up, and how often does it stay up?
Happy Happy Halloween reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 days 17 hours ago. Uptime for the last 6 full days: 143 of 144 hours, or 99%. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Rules and settings
How is Happy Happy Halloween configured, and what rules are in force?
No gather rate appears in the name: Happy Happy Halloween. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: access. Premium players only. VAC is on. That is Valve's anti-cheat.
What map is Happy Happy Halloween on?
Size 2,000 and seed 2147483647: the game generates the procedural map on Happy Happy Halloween from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Happy Happy Halloween?
To join: start Rust, press F1 and type client.connect 81.0.246.242:28515. Or press Launch Rust here and Steam opens the game and connects you. Check: access. Premium players only.
