homeserver build test
Offline 80.187.123.34:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 269/999
- 76/999
- 35/150
- 22/100
- 43/100
- 39/100
Quick answers
from the figures on this pageReset cycle
How often does homeserver build test wipe, and when?
Its rhythm cannot be told from the wipes of homeserver build test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 1 hours ago the current world was made.
Tags
Which tags does homeserver build test carry, and what do they mean?
Tags published by homeserver build test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does homeserver build test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring homeserver build test: Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does homeserver build test sit in the rankings?
Ranking for homeserver build test: #15,159 on seven-day player hours, top 70% of all ranked servers.
What is the population on homeserver build test?
Status for homeserver build test: offline. Last seen 11 days 1 hours ago.
Operator and location
Which location does homeserver build test run from?
No region comes from homeserver build test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 80.187.123.34:28015.
What Rust version is homeserver build test on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by homeserver build test. Check: protocol. To join, your game must match; Steam handles the update.
Is homeserver build test up, and how often does it stay up?
Reading: offline. homeserver build test last answered 11 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on homeserver build test?
Reading the name gives no gather rate for homeserver build test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on homeserver build test?
Procedural map on homeserver build test, made by the game's generator.
How to join
What do you do to join homeserver build test?
To join: start Rust, press F1 and type client.connect 80.187.123.34:28015. Or press Launch Rust here and Steam opens the game and connects you.