insprd local test
Offline 80.187.121.74:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 65/999
- 162/999
- 28/150
- 3/100
- 11/100
- 6/100
Quick answers
from the figures on this pageWipe timing
How often does insprd local test wipe, and when?
The rhythm of insprd local test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 5 hours ago.
Lists and filters
How should you read the tags on insprd local test?
Tags published by insprd local test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts10 (Group limit): You may team up with at most 10; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rfra (Region code): Region code reading: fra; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^j (Battle royale): Battle royale: gather loot and fight as the zone closes in; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show insprd local test?
These Rust Metrics lists carry insprd local test: Modded Rust servers, checked live, Aim training servers, live readings, Build and creative servers and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does insprd local test hold among Rust servers?
Ranking for insprd local test: #15,998 on seven-day player hours, top 70% of all ranked servers.
What is the population on insprd local test?
Reading for insprd local test: offline at this moment; last seen 26 days 11 hours ago.
Operator and location
What location is insprd local test hosted in?
No region tag on insprd local test, whose region code is fra. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 80.187.121.74:28015.
What Rust version is insprd local test on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by insprd local test. Matching protocol is required to join. Let Steam update your game.
How reliable is insprd local test, and is it online now?
Reading: offline. insprd local test last answered 26 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.
Rules and settings
What settings and rules apply on insprd local test?
Check: gather rate. The name insprd local test does not state one. The cap on groups is 10 players. Mode check gives minigames & battle royale; battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join insprd local test?
To join: start Rust, press F1 and type client.connect 80.187.121.74:28015. Or press Launch Rust here and Steam opens the game and connects you.