<oddball
Offline 80.0.186.84:28015 checked 1d ago
Server instruments
last reading Sun 22:00 UTCPlayers now
10% full 7-day avg7-day peakServer fps
48 h low 96 · below 20 is lag, below 10 is badEntities
48 h range 117,832–119,636 · memory 3,485 MBUptime
6 h 43 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:27 UTC2d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 250/2000
- 338/2000
- 119/200
- 28/200
- 48/250
- 62/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on <oddball?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does <oddball follow?
To tell the rhythm of <oddball, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 5 hours ago.
Lists and filters
Which tags does <oddball carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from <oddball. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does <oddball appear in Rust Metrics lists and filters?
On Rust Metrics, <oddball sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does <oddball hold among Rust servers?
Ranking for <oddball: #7,827 on seven-day player hours, top 35% of all ranked servers.
What player count does <oddball carry?
Status for <oddball: offline. Last seen 45 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 21:00 UTC over the last 48 hours.
Operator and location
What location is <oddball hosted in?
Reading: location. <oddball gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 80.0.186.84:28015.
What Rust version is <oddball on?
Reading: <oddball, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for <oddball?
Reading: 98 server fps on average across the last 48 hours. It never dropped below 96. Check: entities. The peak was 119,636, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,485 MB. Expect lag when fps falls and entities climb.
What is the uptime on <oddball, and is it online?
Reading: offline. <oddball last answered 45 hours ago. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 9% uptime over the last 7 full days. It was up 15 of 168 hours. Check: first contact. Rust Metrics logged it on 10 October 2026.
Map and rules
How is <oddball configured, and what rules are in force?
No gather rate appears in the name: <oddball. 8 players per group, the default value. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on <oddball?
From seed 465223350, the game generates the procedural map on <oddball. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to <oddball?
To join: start Rust, press F1 and type client.connect 80.0.186.84:28015. Or press Launch Rust here and Steam opens the game and connects you.
