RUST METRICSFlight deck · live data
Data live Servers11,736 Players72,836 Populated3,680 Fresh wipes 3 h131 Scan5 min
‹ All servers79.166.3.94:28015
Offline Full Queue Fresh wipe Wipe due No query

The Loners | Local Development

Offline 79.166.3.94:28015 checked 44d ago

trio moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,138no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does The Loners | Local Development wipe?

To tell the rhythm of The Loners | Local Development, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 45 days 13 hours ago.

Tag meanings

How should you read the tags on The Loners | Local Development?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts3 (Group limit): Teams are capped at 3; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from The Loners | Local Development. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does The Loners | Local Development appear in Rust Metrics lists and filters?

These Rust Metrics lists carry The Loners | Local Development: Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.

Occupancy

What position does The Loners | Local Development hold among Rust servers?

Player hours over seven days put The Loners | Local Development at #15,138, in the top – of all ranked servers.

What is the population on The Loners | Local Development?

Reading for The Loners | Local Development: offline at this moment; last seen 44 days 16 hours ago.

Server details

Where does The Loners | Local Development sit?

No region comes from The Loners | Local Development. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 79.166.3.94:28015.

What Rust version is The Loners | Local Development on?

Rust network protocol 2633 and build 163794 on Windows is the build The Loners | Local Development runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on The Loners | Local Development, and is it online?

Check: connection. The Loners | Local Development is offline at this moment. Last contact was 44 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does The Loners | Local Development enforce, and what are its settings?

Reading the name gives no gather rate for The Loners | Local Development. Check: group limit. 3 players, under the name trio. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is The Loners | Local Development on?

Check: map. Procedural, generated by the game, on The Loners | Local Development.

Connection

What do you do to join The Loners | Local Development?

Press F1 in Rust and enter client.connect 79.166.3.94:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts3,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts3
Group limit Teams are capped at 3.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Game build reading: 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.