The Loners | Local Development
Offline 79.166.3.94:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 130/200
- 30/100
- 19/200
- 5/550
- 8/550
- 57/550
Quick answers
from the figures on this pageReset cycle
When does The Loners | Local Development wipe?
To tell the rhythm of The Loners | Local Development, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 45 days 13 hours ago.
Tag meanings
How should you read the tags on The Loners | Local Development?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts3 (Group limit): Teams are capped at 3; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from The Loners | Local Development. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does The Loners | Local Development appear in Rust Metrics lists and filters?
These Rust Metrics lists carry The Loners | Local Development: Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.
Occupancy
What position does The Loners | Local Development hold among Rust servers?
Player hours over seven days put The Loners | Local Development at #15,138, in the top – of all ranked servers.
What is the population on The Loners | Local Development?
Reading for The Loners | Local Development: offline at this moment; last seen 44 days 16 hours ago.
Server details
Where does The Loners | Local Development sit?
No region comes from The Loners | Local Development. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 79.166.3.94:28015.
What Rust version is The Loners | Local Development on?
Rust network protocol 2633 and build 163794 on Windows is the build The Loners | Local Development runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on The Loners | Local Development, and is it online?
Check: connection. The Loners | Local Development is offline at this moment. Last contact was 44 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does The Loners | Local Development enforce, and what are its settings?
Reading the name gives no gather rate for The Loners | Local Development. Check: group limit. 3 players, under the name trio. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is The Loners | Local Development on?
Check: map. Procedural, generated by the game, on The Loners | Local Development.
Connection
What do you do to join The Loners | Local Development?
Press F1 in Rust and enter client.connect 79.166.3.94:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.