Lili Test
Offline 79.137.67.68:28015 checked 1d ago
Server instruments
last reading Tue 17:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 90 · below 20 is lag, below 10 is badEntities
48 h range 70,762–70,762 · memory 1,502 MBUptime
0 h 49 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 9hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 9hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:25 UTC FW27d ago | 2 | – | running | 1 |
| Sat 19 Sep, 12:17 UTC39d ago | 1 | halved by day 2 | 12.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 71/700
- 21/1000
- 223/700
- 92/1000
- 12/1000
- 225/1000
Quick answers
from the figures on this pageReset cycle
What happens on Lili Test when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 23 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 2 when it didn't.
When does Lili Test wipe?
With the force wipe, once a month, Lili Test wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 27 days 14 hours ago. A monthly wipe schedule is published in its tags.
Tags
Which tags does Lili Test carry, and what do they mean?
These are the tags Lili Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Lili Test appear in Rust Metrics lists and filters?
On Rust Metrics, Lili Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does Lili Test sit in the rankings?
Player hours over seven days put Lili Test at #8,712, in the top 39% of all ranked servers.
What is the population on Lili Test?
Lili Test is not responding; status offline, last seen 40 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 17:00 UTC, averaging 0 players at that hour.
Server
Which location does Lili Test run from?
Reading: location. Lili Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 79.137.67.68:28015.
What Rust version is Lili Test on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Lili Test. Matching protocol is required to join. Let Steam update your game.
How does Lili Test perform?
Check: fps. Average 90 server fps over the last 48 hours, low of 90. Within range. Check: entities. The peak was 70,762, counting buildings, deployables and the rest of the world. Memory peak: 1,502 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Lili Test, and is it online?
Reading: offline. Lili Test last answered 40 hours ago. Reading: uptime. About 49 minutes ago it restarted, on its own count. Reading: 5% uptime over the last 7 full days. It was up 9 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is Lili Test configured, and what rules are in force?
Reading the name gives no gather rate for Lili Test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Lili Test on?
Check: map. Procedural, size 3,500, seed 1783023111, generated by the game on Lili Test. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto Lili Test?
To join: start Rust, press F1 and type client.connect 79.137.67.68:28015. Or press Launch Rust here and Steam opens the game and connects you.