RUST METRICSFlight deck · live data
Data live Servers11,769 Players61,343 Populated3,535 Fresh wipes 3 h127 Scan5 min
‹ All servers79.135.127.30:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Oblivion - Private Build Server

Offline 79.135.127.30:28015 checked 34d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,372top 61%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Thu 24 SepWed 23 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 10:59 UTC34d ago 1 – running 0
Wed 23 Sep, 22:54 UTC34d ago 1 – 0.5 days 0
Thu 17 Sep, 13:35 UTC41d ago 1 halved by day 5 6.4 days 0
Thu 17 Sep, 07:34 UTC41d ago 1 – 0.3 days 0
Wed 16 Sep, 20:19 UTC42d ago 1 – 0.5 days 0
Wed 16 Sep, 09:05 UTC42d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rust Oblivion - Private Build Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 5 it fell below half.

How often does Rust Oblivion - Private Build Server wipe, and when?

There is no next wipe to predict: Rust Oblivion - Private Build Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 34 days 9 hours ago.

Tags

Which tags does Rust Oblivion - Private Build Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from Rust Oblivion - Private Build Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust Oblivion - Private Build Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Oblivion - Private Build Server: Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Rust Oblivion - Private Build Server sit in the rankings?

Player hours over seven days put Rust Oblivion - Private Build Server at #13,372, in the top 61% of all ranked servers.

How full does Rust Oblivion - Private Build Server get?

Reading for Rust Oblivion - Private Build Server: offline at this moment; last seen 34 days 8 hours ago.

Server

What location is Rust Oblivion - Private Build Server hosted in?

No region comes from Rust Oblivion - Private Build Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 79.135.127.30:28015.

What Rust version is Rust Oblivion - Private Build Server on?

Reading: Rust Oblivion - Private Build Server, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Rust Oblivion - Private Build Server, and is it online now?

Check: connection. Rust Oblivion - Private Build Server is offline at this moment. Last contact was 34 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.

Settings and map

What rules does Rust Oblivion - Private Build Server enforce, and what are its settings?

No gather rate appears in the name: Rust Oblivion - Private Build Server. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How do you connect to Rust Oblivion - Private Build Server?

Press F1 in Rust and enter client.connect 79.135.127.30:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build The server runs game build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.