[EU] getFran.dev | Vanilla++ | X1
Offline EU 79.112.93.156:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 21hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 21hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:34 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 98/700
- 26/1000
- 219/700
- 134/1000
- 8/1000
- 368/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [EU] getFran.dev | Vanilla++ | X1?
At their busiest, its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.
How often does [EU] getFran.dev | Vanilla++ | X1 wipe, and when?
Once a month [EU] getFran.dev | Vanilla++ | X1 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 5 days 11 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does [EU] getFran.dev | Vanilla++ | X1 carry, and what do they mean?
These are the tags [EU] getFran.dev | Vanilla++ | X1 publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp60 (Max players): 60 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Its browser listing: Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [EU] getFran.dev | Vanilla++ | X1 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [EU] getFran.dev | Vanilla++ | X1: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.
Population
What position does [EU] getFran.dev | Vanilla++ | X1 hold among Rust servers?
Top 58% of all ranked servers: [EU] getFran.dev | Vanilla++ | X1 takes #12,823 on seven-day player hours and #2,423 in Europe.
What player count does [EU] getFran.dev | Vanilla++ | X1 carry?
Status for [EU] getFran.dev | Vanilla++ | X1: offline. Last seen 5 days 8 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Which location does [EU] getFran.dev | Vanilla++ | X1 run from?
[EU] getFran.dev | Vanilla++ | X1 gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 79.112.93.156:28015.
What Rust version is [EU] getFran.dev | Vanilla++ | X1 on?
Rust network protocol 2635 and build 168909 on Linux is the build [EU] getFran.dev | Vanilla++ | X1 runs. Matching protocol is required to join. Let Steam update your game.
Is [EU] getFran.dev | Vanilla++ | X1 up, and how often does it stay up?
[EU] getFran.dev | Vanilla++ | X1 reports offline. The last reading came 5 days 8 hours ago. Reading: 0% uptime over the last 4 full days. It was up 0 of 96 hours. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on [EU] getFran.dev | Vanilla++ | X1?
The name carries the rate: 1x gather on [EU] getFran.dev | Vanilla++ | X1. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [EU] getFran.dev | Vanilla++ | X1?
Check: map. Procedural, size 4,000, seed 1150215659, generated by the game on [EU] getFran.dev | Vanilla++ | X1. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join [EU] getFran.dev | Vanilla++ | X1?
To join: start Rust, press F1 and type client.connect 79.112.93.156:28015. Or press Launch Rust here and Steam opens the game and connects you.