[VSFF]SagullCove
Offline 78.71.217.65:28019 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:30 UTC14d ago | 0 | – | running | 0 |
| Thu 17 Sep, 21:19 UTC40d ago | 1 | halved by day 2 | 25.5 days | 0 |
| Thu 17 Sep, 13:45 UTC40d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/2000
- 106/2000
- 65/200
- 71/200
- 32/100
- 20/250
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [VSFF]SagullCove?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't.
When does [VSFF]SagullCove wipe?
There is no next wipe to predict: [VSFF]SagullCove wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 20 hours ago.
Tag meanings
How should you read the tags on [VSFF]SagullCove?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp32 (Max players): 32 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from [VSFF]SagullCove. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [VSFF]SagullCove appear in Rust Metrics lists and filters?
On Rust Metrics, [VSFF]SagullCove sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does [VSFF]SagullCove sit in the rankings?
Player hours over seven days put [VSFF]SagullCove at #15,140, in the top 70% of all ranked servers.
How full does [VSFF]SagullCove get?
Reading for [VSFF]SagullCove: offline at this moment; last seen 12 days ago.
Server
Where does [VSFF]SagullCove sit?
No region comes from [VSFF]SagullCove. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 78.71.217.65:28019.
What Rust version is [VSFF]SagullCove on?
Reading: [VSFF]SagullCove, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is [VSFF]SagullCove up, and how often does it stay up?
[VSFF]SagullCove reports offline. The last reading came 12 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is [VSFF]SagullCove configured, and what rules are in force?
Reading the name gives no gather rate for [VSFF]SagullCove. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is [VSFF]SagullCove on?
From seed 186098361, the game generates the procedural map on [VSFF]SagullCove. Its size is 5,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join [VSFF]SagullCove?
Check: join. Open Rust, press F1, then enter client.connect 78.71.217.65:28019. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.