Syktyvkar_mod
Offline 78.36.107.54:28014 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 37/700
- 5/1000
- 83/700
- 48/1000
- 1/1000
- 154/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Syktyvkar_mod follow?
An estimate from the force wipe gives Syktyvkar_mod's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 15 days 3 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does Syktyvkar_mod carry, and what do they mean?
These are the tags Syktyvkar_mod publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Syktyvkar_mod appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Syktyvkar_mod: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does Syktyvkar_mod hold among Rust servers?
Player hours over seven days put Syktyvkar_mod at #15,085, in the top 70% of all ranked servers.
What is the population on Syktyvkar_mod?
Status for Syktyvkar_mod: offline. Last seen 13 days 5 hours ago.
Server details
Which location does Syktyvkar_mod run from?
Reading: location. Syktyvkar_mod gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 78.36.107.54:28014.
What Rust version is Syktyvkar_mod on?
Rust network protocol 2634 and build 167781 on Linux is the build Syktyvkar_mod runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Syktyvkar_mod, and is it online now?
Syktyvkar_mod reports offline. The last reading came 13 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 October 2026.
Map and rules
What rules does Syktyvkar_mod enforce, and what are its settings?
Check: gather rate. The name Syktyvkar_mod does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Syktyvkar_mod?
Size 4,500 and seed 2040353777: the game generates the procedural map on Syktyvkar_mod from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Syktyvkar_mod?
Check: join. Open Rust, press F1, then enter client.connect 78.36.107.54:28014. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://rust-syktyvkar.ucoz.net/ is where its website sits.