CRYMAP_TEST
Online 78.24.41.96:28025 checked 9m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
15% full 7-day avg7-day peakServer fps
48 h low 183 · below 20 is lag, below 10 is badEntities
48 h range 28,046–30,648 · memory 2,162 MBUptime
2 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 12:14 UTC, in 4d 15h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 12:14 UTC4d 15h
- WPT 2Thu 5 Nov, 19:00 UTC8d 21hFW
- WPT 3Sun 15 Nov, 12:14 UTC18d 15h
- WPT 4Sun 29 Nov, 12:14 UTC32d 15h
- WPT 5Thu 3 Dec, 19:00 UTC36d 21hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 12:14 UTC9d ago | 2 | – | running | 0 |
| Wed 14 Oct, 22:19 UTC12d ago | 3 | halved by day 1 | 3.6 days | 0 |
| Thu 8 Oct, 18:48 UTC19d ago | 3 | held half | 6.1 days | 2 |
| Tue 6 Oct, 22:30 UTC20d ago | 3 | – | 1.8 days | 0 |
| Sat 3 Oct, 19:27 UTC24d ago | 1 | held half | 3.1 days | 1 |
| Thu 1 Oct, 17:57 UTC FW26d ago | 3 | held half | 2.1 days | 2 |
| Wed 30 Sep, 20:18 UTC27d ago | 3 | – | 0.9 days | 3 |
| Fri 18 Sep, 09:06 UTC39d ago | 3 | halved by day 1 | 12.5 days | 2 |
| Mon 14 Sep, 18:17 UTC43d ago | 3 | halved by day 1 | 3.6 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 174/999
- 112/999
- 24/150
- 17/100
- 22/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on CRYMAP_TEST?
An average of 3 players came at the busiest on its recent wipes. 25 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 75% of its recent wipes. When it didn't hold, by day 1 it fell below half.
When does CRYMAP_TEST wipe?
The prediction follows its tag, because too few of CRYMAP_TEST's wipes are on record to confirm its schedule. Sunday 1 November at 12:14 UTC is when its next wipe is due. The world it runs now was made 9 days 8 hours ago. A wipe schedule of every two weeks is published in its tags.
Tags
Which tags does CRYMAP_TEST carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from CRYMAP_TEST. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show CRYMAP_TEST?
On Rust Metrics, CRYMAP_TEST sits in these lists: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Where does CRYMAP_TEST sit in the rankings?
Player hours over seven days put CRYMAP_TEST at #4,696, in the top 21% of all ranked servers.
What player count does CRYMAP_TEST carry?
3 of 20 slots are filled on CRYMAP_TEST right now. Check: players over seven days. Average 0, peak 5. Average at the busiest hour was 3 players, at 16:00 UTC over the last 48 hours.
Server details
What location is CRYMAP_TEST hosted in?
Reading: location. CRYMAP_TEST gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 78.24.41.96:28025.
What Rust version is CRYMAP_TEST on?
Rust network protocol 2635 and build 168909 on Linux is the build CRYMAP_TEST runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for CRYMAP_TEST?
Reading: 192 server fps on average across the last 48 hours. It never dropped below 183. Reading: 30,648 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,341 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is CRYMAP_TEST up, and how often does it stay up?
CRYMAP_TEST reports online. Status: normal. By its reported uptime, the last restart was roughly 2 days 3 hours ago. Reading: 75% uptime over the last 7 full days. It was up 126 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on CRYMAP_TEST?
Check: gather rate. The name CRYMAP_TEST does not state one. 8 players per group, the default value. build & creative, a build sandbox with no gathering — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
What map is CRYMAP_TEST on?
Size 2,500 and seed 1337: the game generates the procedural map on CRYMAP_TEST from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Join
How can you get onto CRYMAP_TEST?
Press F1 in Rust and enter client.connect 78.24.41.96:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.