RUST: DEADLINE x10
Offline 77.52.17.66:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 319/400
- 244/250
- 221/300
- 71/400
- 96/150
- 25/150
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RUST: DEADLINE x10 follow?
The rhythm of RUST: DEADLINE x10's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 23 days 8 hours ago the current world was made.
Tags
How should you read the tags on RUST: DEADLINE x10?
These are the tags RUST: DEADLINE x10 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RUST: DEADLINE x10 appear in Rust Metrics lists and filters?
On Rust Metrics, RUST: DEADLINE x10 sits in these lists: 10x Rust servers and Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Population
Where does RUST: DEADLINE x10 sit in the rankings?
Ranking for RUST: DEADLINE x10: #13,623 on seven-day player hours, top 62% of all ranked servers.
How full does RUST: DEADLINE x10 get?
Status for RUST: DEADLINE x10: offline. Last seen 16 days 13 hours ago.
Server
Where does RUST: DEADLINE x10 sit?
No region tag on RUST: DEADLINE x10. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 77.52.17.66:28015.
What Rust version is RUST: DEADLINE x10 on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by RUST: DEADLINE x10. Matching protocol is required to join. Let Steam update your game.
Is RUST: DEADLINE x10 up, and how often does it stay up?
Check: connection. RUST: DEADLINE x10 is offline at this moment. Last contact was 16 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.
Rules and settings
What settings and rules apply on RUST: DEADLINE x10?
Gather rate check: 10x. That comes from the name RUST: DEADLINE x10. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RUST: DEADLINE x10?
Procedural map on RUST: DEADLINE x10, made by the game's generator.
Connection
What do you do to join RUST: DEADLINE x10?
To join: start Rust, press F1 and type client.connect 77.52.17.66:28015. Or press Launch Rust here and Steam opens the game and connects you.