RUST METRICSFlight deck · live data
Data live Servers11,662 Players41,782 Populated2,976 Fresh wipes 3 h89 Scan5 min
‹ All servers77.22.38.134:28015
Offline Full Queue Fresh wipe Wipe due No query

China Nr #01

Offline 77.22.38.134:28015 checked 32d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 12 16 PAX 1 /16

Players now

6% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,973top 61%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 15:07 UTC32d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on China Nr #01?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does China Nr #01 wipe?

Its rhythm cannot be told from the wipes of China Nr #01 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 32 days 11 hours ago.

Lists and filters

Which tags does China Nr #01 carry, and what do they mean?

These are the tags China Nr #01 publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp16 (Max players): The server holds 16 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does China Nr #01 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring China Nr #01: Rust community servers: live readings. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does China Nr #01 hold among Rust servers?

Ranking for China Nr #01: #13,973 on seven-day player hours, top 61% of all ranked servers.

What is the population on China Nr #01?

Reading for China Nr #01: offline at this moment; last seen 32 days 9 hours ago.

Server

Which location does China Nr #01 run from?

Check: location. No region tag comes from China Nr #01, but the name points to Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 77.22.38.134:28015.

What Rust version is China Nr #01 on?

Version check: Rust network protocol 2633 and build 165217 on Linux, run by China Nr #01. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on China Nr #01, and is it online?

Reading: offline. China Nr #01 last answered 32 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 25 September 2026, recorded by Rust Metrics.

Settings and map

What rules does China Nr #01 enforce, and what are its settings?

No gather rate appears in the name: China Nr #01. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. VAC is off. That is Valve's anti-cheat.

What map is China Nr #01 on?

Procedural map on China Nr #01, made by the game's generator.

Connection

What do you do to join China Nr #01?

To join: start Rust, press F1 and type client.connect 77.22.38.134:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp16
Max players The server holds 16 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.