RUST METRICSFlight deck · live data
Data live Servers11,704 Players46,860 Populated3,181 Fresh wipes 3 h98 Scan5 min
‹ All servers77.169.47.191:28015
Offline Full Queue Fresh wipe Wipe due No query

DutchEmpire 2x fun events

Offline 77.169.47.191:28015 checked 8d ago

2x teams off moddedoxidehardcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,379top 70%
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does DutchEmpire 2x fun events follow?

The rhythm of DutchEmpire 2x fun events's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 38 days 2 hours ago.

Tags

Which tags does DutchEmpire 2x fun events carry, and what do they mean?

These are the tags DutchEmpire 2x fun events publishes, and the server browser reads them: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp100 (Max players): The server holds 100 slots; ts0 (Group limit): No teams here: the setting is switched off; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show DutchEmpire 2x fun events?

These Rust Metrics lists carry DutchEmpire 2x fun events: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Gather rate: 2x.

Occupancy

What position does DutchEmpire 2x fun events hold among Rust servers?

Player hours over seven days put DutchEmpire 2x fun events at #15,379, in the top 70% of all ranked servers.

How full does DutchEmpire 2x fun events get?

Status for DutchEmpire 2x fun events: offline. Last seen 8 days 8 hours ago.

Server

Where does DutchEmpire 2x fun events sit?

No region tag on DutchEmpire 2x fun events. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 77.169.47.191:28015.

What Rust version is DutchEmpire 2x fun events on?

Rust network protocol 2633 and build 165217 on Windows is the build DutchEmpire 2x fun events runs. Matching protocol is required to join. Let Steam update your game.

How reliable is DutchEmpire 2x fun events, and is it online now?

Check: connection. DutchEmpire 2x fun events is offline at this moment. Last contact was 8 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 October 2026.

Settings and map

What rules does DutchEmpire 2x fun events enforce, and what are its settings?

Gather rate check: 2x. That comes from the name DutchEmpire 2x fun events. Check: group limit. None published. The mode is hardcore. Note the following: Facepunch's most punishing mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Join

How can you get onto DutchEmpire 2x fun events?

Check: join. Open Rust, press F1, then enter client.connect 77.169.47.191:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmhardcore,cs165217,ts0,^o^z

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp100
Max players The server holds 100 slots.
ts0
Group limit No teams here: the setting is switched off.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build The server runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.