Atlantis 2.0 (US-East, Testing)
Online 76.26.69.18:28025 checked 9m ago
Server instruments
last reading Wed 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 150 · below 20 is lag, below 10 is badEntities
48 h range 43,609–45,875 · memory 3,511 MBUptime
19 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 00:52 UTC19d ago | 0 | – | running | 0 |
| Mon 14 Sep, 23:46 UTC43d ago | 0 | – | 24 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/100
- 21/50
- 8/100
- 9/175
- 4/150
- 8/90
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Atlantis 2.0 (US-East, Testing)?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Atlantis 2.0 (US-East, Testing) follow?
Its rhythm cannot be told from the wipes of Atlantis 2.0 (US-East, Testing) on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 4 hours ago.
Tag meanings
How should you read the tags on Atlantis 2.0 (US-East, Testing)?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Atlantis 2.0 (US-East, Testing). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Atlantis 2.0 (US-East, Testing)?
On Rust Metrics, Atlantis 2.0 (US-East, Testing) sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Atlantis 2.0 (US-East, Testing) hold among Rust servers?
Player hours over seven days put Atlantis 2.0 (US-East, Testing) at #15,423, in the top 69% of all ranked servers.
What is the population on Atlantis 2.0 (US-East, Testing)?
0 of 5 slots are filled on Atlantis 2.0 (US-East, Testing) right now. Seven-day reading: 0 players on average.
Operator and location
Where does Atlantis 2.0 (US-East, Testing) sit?
The name of Atlantis 2.0 (US-East, Testing) points to North America, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 76.26.69.18:28025.
What Rust version is Atlantis 2.0 (US-East, Testing) on?
Reading: Atlantis 2.0 (US-East, Testing), Rust network protocol 2634 and build 167231, Linux. Matching protocol is required to join. Let Steam update your game.
How does Atlantis 2.0 (US-East, Testing) perform?
Over the last 48 hours the average was 215 server fps; the floor was 150. Reading: 45,875 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,803 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Atlantis 2.0 (US-East, Testing), and is it online now?
Atlantis 2.0 (US-East, Testing) reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 19 days 3 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on Atlantis 2.0 (US-East, Testing)?
No gather rate appears in the name: Atlantis 2.0 (US-East, Testing). 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Atlantis 2.0 (US-East, Testing) on?
Size 3,000 and seed 6645: the game generates the procedural map on Atlantis 2.0 (US-East, Testing) from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Atlantis 2.0 (US-East, Testing)?
Check: join. Open Rust, press F1, then enter client.connect 76.26.69.18:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.