A Rust Server
Offline 76.157.24.140:28134 checked 11h ago
Server instruments
last reading Wed 13:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 237 · below 20 is lag, below 10 is badEntities
48 h range 116,112–132,831 · memory 2,988 MBUptime
3 h 5 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 23:43 UTC1d ago | – | – | running | 0 |
| Tue 29 Sep, 01:49 UTC29d ago | 0 | – | 28.9 days | 0 |
| Wed 23 Sep, 17:31 UTC35d ago | 3 | halved by day 1 | 5.3 days | 0 |
| Mon 21 Sep, 21:35 UTC37d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/250
- 17/150
- 0/200
- 13/100
- 0/200
- 0/50
Quick answers
from the figures on this pageWipe timing
What happens on A Rust Server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.
How often does A Rust Server wipe, and when?
There is no next wipe to predict: A Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 24 hours ago.
Tag meanings
How should you read the tags on A Rust Server?
These are the tags A Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts6 (Group limit): Teams are capped at 6; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show A Rust Server?
These Rust Metrics lists carry A Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does A Rust Server hold among Rust servers?
Player hours over seven days put A Rust Server at #15,349, in the top 69% of all ranked servers.
What is the population on A Rust Server?
Status for A Rust Server: offline. Last seen 11 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does A Rust Server run from?
Reading: location. A Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 76.157.24.140:28134.
What Rust version is A Rust Server on?
Reading: A Rust Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does A Rust Server perform?
Over the last 48 hours the average was 239 server fps; the floor was 237. Check: entities. The peak was 132,831, counting buildings, deployables and the rest of the world. Memory peak: 3,830 MB. Expect lag when fps falls and entities climb.
Is A Rust Server up, and how often does it stay up?
A Rust Server reports offline. The last reading came 11 hours ago. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. Check: first contact. Rust Metrics logged it on 20 September 2026.
Map and rules
What settings and rules apply on A Rust Server?
No gather rate appears in the name: A Rust Server. Check: group limit. Up to 6 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on A Rust Server?
Check: map. Procedural, size 4,500, seed 1337, generated by the game on A Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Join
How can you get onto A Rust Server?
To join: start Rust, press F1 and type client.connect 76.157.24.140:28134. Or press Launch Rust here and Steam opens the game and connects you.