RUST METRICSFlight deck · live data
Data live Servers11,701 Players46,298 Populated3,163 Fresh wipes 3 h102 Scan5 min
‹ All servers76.157.24.140:28134
Offline Full Queue Fresh wipe Wipe due No query

A Rust Server

Offline 76.157.24.140:28134 checked 11h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 13:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 237 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 132,743 ×1000

Entities

48 h range 116,112–132,831 · memory 2,988 MB
1239 ET SINCE RESTART 03:05

Uptime

3 h 5 min since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory2,988MBat the last reading
REC 1

Players

AveragePeakWipe
0123423:0002:0005:0007:0010:0013:00Wiped Tue 27 Oct, 23:43 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040023:0002:0005:0007:0010:0013:00Wiped Tue 27 Oct, 23:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepWed 23 SepMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 23:43 UTC1d ago – – running 0
Tue 29 Sep, 01:49 UTC29d ago 0 – 28.9 days 0
Wed 23 Sep, 17:31 UTC35d ago 3 halved by day 1 5.3 days 0
Mon 21 Sep, 21:35 UTC37d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on A Rust Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.

How often does A Rust Server wipe, and when?

There is no next wipe to predict: A Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 24 hours ago.

Tag meanings

How should you read the tags on A Rust Server?

These are the tags A Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts6 (Group limit): Teams are capped at 6; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show A Rust Server?

These Rust Metrics lists carry A Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

What position does A Rust Server hold among Rust servers?

Player hours over seven days put A Rust Server at #15,349, in the top 69% of all ranked servers.

What is the population on A Rust Server?

Status for A Rust Server: offline. Last seen 11 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Which location does A Rust Server run from?

Reading: location. A Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 76.157.24.140:28134.

What Rust version is A Rust Server on?

Reading: A Rust Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does A Rust Server perform?

Over the last 48 hours the average was 239 server fps; the floor was 237. Check: entities. The peak was 132,831, counting buildings, deployables and the rest of the world. Memory peak: 3,830 MB. Expect lag when fps falls and entities climb.

Is A Rust Server up, and how often does it stay up?

A Rust Server reports offline. The last reading came 11 hours ago. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. Check: first contact. Rust Metrics logged it on 20 September 2026.

Map and rules

What settings and rules apply on A Rust Server?

No gather rate appears in the name: A Rust Server. Check: group limit. Up to 6 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on A Rust Server?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on A Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Join

How can you get onto A Rust Server?

To join: start Rust, press F1 and type client.connect 76.157.24.140:28134. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players 40 slots in total.
ts6
Group limit Teams are capped at 6.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.