Cyclops Monthly Server {US}
Online 76.133.206.131:28015 checked 10m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 21 · below 20 is lag, below 10 is badEntities
48 h range 183,601–229,455 · memory 6,062 MBUptime
17 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/100
- 3/50
- 6/100
- 3/150
- 3/175
- 6/90
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Cyclops Monthly Server {US} follow?
To tell the rhythm of Cyclops Monthly Server {US}, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 15 hours ago.
Lists and filters
How should you read the tags on Cyclops Monthly Server {US}?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from Cyclops Monthly Server {US}. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Cyclops Monthly Server {US} appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Cyclops Monthly Server {US}: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Cyclops Monthly Server {US} sit in the rankings?
Ranking for Cyclops Monthly Server {US}: #3,305 on seven-day player hours, top 15% of all ranked servers.
What player count does Cyclops Monthly Server {US} carry?
0 of 50 slots are filled on Cyclops Monthly Server {US} right now. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 10:00 UTC, 2 players on average.
Operator and location
Where does Cyclops Monthly Server {US} sit?
The name of Cyclops Monthly Server {US} points to North America, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 76.133.206.131:28015.
What Rust version is Cyclops Monthly Server {US} on?
Rust network protocol 2635 and build 168909 on Windows is the build Cyclops Monthly Server {US} runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Cyclops Monthly Server {US} within range?
Over the last 48 hours the average was 62 server fps; the floor was 21. Peak entity count: 229,455. Buildings, deployables and all else included. Memory peak: 6,062 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Cyclops Monthly Server {US} up, and how often does it stay up?
Reading: online. Cyclops Monthly Server {US} answers right now. Reading: uptime. About 17 hours ago it restarted, on its own count. Reading: 98% uptime over the last 7 full days. It was up 164 of 168 hours. Check: first contact. Rust Metrics logged it on 15 October 2026.
Settings and map
What rules does Cyclops Monthly Server {US} enforce, and what are its settings?
No gather rate appears in the name: Cyclops Monthly Server {US}. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Cyclops Monthly Server {US}?
Size 4,250 and seed 481893192: the game generates the procedural map on Cyclops Monthly Server {US} from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Cyclops Monthly Server {US}?
Press F1 in Rust and enter client.connect 76.133.206.131:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.