RUST METRICSFlight deck · live data
Data live Servers11,667 Players48,316 Populated3,167 Fresh wipes 3 h118 Scan5 min
‹ All servers76.133.206.131:28015
Online Full Queue Fresh wipe Wipe due No query

Cyclops Monthly Server {US}

Online 76.133.206.131:28015 checked 10m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 48 SERVER FPS

Server fps

48 h low 21 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 224,915 ×1000

Entities

48 h range 183,601–229,455 · memory 6,062 MB
1239 ET SINCE RESTART 17:58

Uptime

17 h 58 min since its last restart, at the last reading
7-day average1peak 2
Rank#3,305top 15%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory6,062MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5210:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Cyclops Monthly Server {US} follow?

To tell the rhythm of Cyclops Monthly Server {US}, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 15 hours ago.

Lists and filters

How should you read the tags on Cyclops Monthly Server {US}?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from Cyclops Monthly Server {US}. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Cyclops Monthly Server {US} appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Cyclops Monthly Server {US}: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does Cyclops Monthly Server {US} sit in the rankings?

Ranking for Cyclops Monthly Server {US}: #3,305 on seven-day player hours, top 15% of all ranked servers.

What player count does Cyclops Monthly Server {US} carry?

0 of 50 slots are filled on Cyclops Monthly Server {US} right now. Check: players over seven days. Average 1, peak 2. Check: 48-hour peak. 10:00 UTC, 2 players on average.

Operator and location

Where does Cyclops Monthly Server {US} sit?

The name of Cyclops Monthly Server {US} points to North America, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 76.133.206.131:28015.

What Rust version is Cyclops Monthly Server {US} on?

Rust network protocol 2635 and build 168909 on Windows is the build Cyclops Monthly Server {US} runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Cyclops Monthly Server {US} within range?

Over the last 48 hours the average was 62 server fps; the floor was 21. Peak entity count: 229,455. Buildings, deployables and all else included. Memory peak: 6,062 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Cyclops Monthly Server {US} up, and how often does it stay up?

Reading: online. Cyclops Monthly Server {US} answers right now. Reading: uptime. About 17 hours ago it restarted, on its own count. Reading: 98% uptime over the last 7 full days. It was up 164 of 168 hours. Check: first contact. Rust Metrics logged it on 15 October 2026.

Settings and map

What rules does Cyclops Monthly Server {US} enforce, and what are its settings?

No gather rate appears in the name: Cyclops Monthly Server {US}. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Cyclops Monthly Server {US}?

Size 4,250 and seed 481893192: the game generates the procedural map on Cyclops Monthly Server {US} from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Cyclops Monthly Server {US}?

Press F1 in Rust and enter client.connect 76.133.206.131:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.