hobbs_rust
Offline 75.9.132.49:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 254/275
- 325/350
- 480/8
- 808/1000
- 47/100
- 886/950
Quick answers
from the figures on this pageReset cycle
What wipe timing does hobbs_rust follow?
The rhythm of hobbs_rust's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 61 days 2 hours ago.
Lists and filters
How should you read the tags on hobbs_rust?
Tags published by hobbs_rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Protocol 2632: join only on the same game version; cs162434 (Build): Build 162434; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does hobbs_rust appear in Rust Metrics lists and filters?
On Rust Metrics, hobbs_rust sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does hobbs_rust sit in the rankings?
Ranking for hobbs_rust: #15,446 on seven-day player hours, top – of all ranked servers.
How full does hobbs_rust get?
Reading for hobbs_rust: offline at this moment; last seen 40 days 21 hours ago.
Server
Where does hobbs_rust sit?
No region comes from hobbs_rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 75.9.132.49:28015.
What Rust version is hobbs_rust on?
Reading: hobbs_rust, Rust network protocol 2632 and build 162434, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on hobbs_rust, and is it online?
Reading: offline. hobbs_rust last answered 40 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does hobbs_rust enforce, and what are its settings?
Reading the name gives no gather rate for hobbs_rust. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is hobbs_rust on?
The game generates a procedural map for hobbs_rust.
Connection
How can you get onto hobbs_rust?
Check: join. Open Rust, press F1, then enter client.connect 75.9.132.49:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.