Flasher's 100x PVE Server
Online NA 75.176.82.104:28015 checked 7m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 38 · below 20 is lag, below 10 is badEntities
48 h range 148,422–157,552 · memory 5,648 MBUptime
18 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 18/100
- 1/50
- 68/115
- 5/50
- 6/50
- 4/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does Flasher's 100x PVE Server follow?
An estimate from the force wipe gives Flasher's 100x PVE Server's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 4 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does Flasher's 100x PVE Server carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America from Flasher's 100x PVE Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Flasher's 100x PVE Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Flasher's 100x PVE Server: Gather rate above 10x: server list, Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: More than 10x.
Population
What position does Flasher's 100x PVE Server hold among Rust servers?
Top 9% of all ranked servers: Flasher's 100x PVE Server takes #2,044 on seven-day player hours and #314 in North America.
What player count does Flasher's 100x PVE Server carry?
2 of 100 slots are filled on Flasher's 100x PVE Server right now. Seven-day check: 2 players on average. Peak reading: 10. Average at the busiest hour was 8 players, at 17:00 UTC over the last 48 hours.
Server details
Which location does Flasher's 100x PVE Server run from?
Flasher's 100x PVE Server gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 75.176.82.104:28015.
What Rust version is Flasher's 100x PVE Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Flasher's 100x PVE Server. Check: protocol. To join, your game must match; Steam handles the update.
How does Flasher's 100x PVE Server perform?
Reading: 75 server fps on average across the last 48 hours. It never dropped below 38. Peak entity count: 157,552. Buildings, deployables and all else included. Reading: 5,990 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Flasher's 100x PVE Server, and is it online now?
Check: connection. Flasher's 100x PVE Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 18 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 29 September 2026.
Rules and settings
What rules does Flasher's 100x PVE Server enforce, and what are its settings?
The name carries the rate: 100x gather on Flasher's 100x PVE Server. 8 players per group, the default value. Mode check gives pve; no combat against other players. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Flasher's 100x PVE Server?
Check: map. Procedural, size 4,250, seed 1962257299, generated by the game on Flasher's 100x PVE Server. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Flasher's 100x PVE Server?
To join: start Rust, press F1 and type client.connect 75.176.82.104:28015. Or press Launch Rust here and Steam opens the game and connects you.