[QC] WILL 2026 PVE
Offline 75.154.161.94:28015 checked 16h ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 16 · below 20 is lag, below 10 is badEntities
48 h range 104,899–149,149 · memory 3,729 MBUptime
1 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:17 UTC2d ago | – | – | running | 0 |
| Thu 1 Oct, 19:51 UTC FW28d ago | 2 | halved by day 11 | 26 days | 0 |
| Tue 29 Sep, 23:14 UTC29d ago | 2 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 192/2000
- 318/2000
- 65/200
- 33/200
- 54/300
- 64/100
Quick answers
from the figures on this pageWipe schedule
What happens on [QC] WILL 2026 PVE when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 4 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 11 when it didn't.
How often does [QC] WILL 2026 PVE wipe, and when?
No next wipe can be predicted for [QC] WILL 2026 PVE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 47 hours ago.
Lists and filters
How should you read the tags on [QC] WILL 2026 PVE?
Tags published by [QC] WILL 2026 PVE, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [QC] WILL 2026 PVE appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [QC] WILL 2026 PVE: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does [QC] WILL 2026 PVE sit in the rankings?
Player hours over seven days put [QC] WILL 2026 PVE at #6,360, in the top 29% of all ranked servers.
How full does [QC] WILL 2026 PVE get?
Reading for [QC] WILL 2026 PVE: offline at this moment; last seen 16 hours ago. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 23:00 UTC over the last 48 hours.
Server details
What location is [QC] WILL 2026 PVE hosted in?
Reading: location. [QC] WILL 2026 PVE gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 75.154.161.94:28015.
What Rust version is [QC] WILL 2026 PVE on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by [QC] WILL 2026 PVE. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on [QC] WILL 2026 PVE within range?
Reading: 107 server fps on average across the last 48 hours. It never dropped below 16. Reading: 149,149 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,007 MB. Expect lag when fps falls and entities climb.
What is the uptime on [QC] WILL 2026 PVE, and is it online?
Reading: offline. [QC] WILL 2026 PVE last answered 16 hours ago. By its reported uptime, the last restart was roughly 27 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is [QC] WILL 2026 PVE configured, and what rules are in force?
Check: gather rate. The name [QC] WILL 2026 PVE does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is [QC] WILL 2026 PVE on?
From seed 753808557, the game generates the procedural map on [QC] WILL 2026 PVE. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
How to join
How do you connect to [QC] WILL 2026 PVE?
To join: start Rust, press F1 and type client.connect 75.154.161.94:28015. Or press Launch Rust here and Steam opens the game and connects you.