Pristine_test 10
Offline NA 75.152.124.190:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 03:47 UTC, in 2d 21h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 03:47 UTC2d 21h
- WPT 2Thu 5 Nov, 19:00 UTC7d 12hFW
- WPT 3Sun 8 Nov, 03:47 UTC9d 21h
- WPT 4Sun 15 Nov, 03:47 UTC16d 21h
- WPT 5Sun 22 Nov, 03:47 UTC23d 21h
- WPT 6Sun 29 Nov, 03:47 UTC30d 21h
- WPT 7Thu 3 Dec, 19:00 UTC35d 12hFW
- WPT 8Sun 6 Dec, 03:47 UTC37d 21h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 03:47 UTC32d ago | 0 | – | running | 0 |
| Thu 24 Sep, 19:12 UTC34d ago | 0 | – | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/250
- 30/250
- 270/325
- 190/225
- 7/100
- 15/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Pristine_test 10?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Pristine_test 10 follow?
Its tag guides the prediction: too few of Pristine_test 10's wipes are on record to confirm its schedule. On Sunday 1 November at 03:47 UTC its next wipe is due. The world in play was created 32 days 2 hours ago. The tags state a wipe schedule of one wipe a week.
Lists and filters
Which tags does Pristine_test 10 carry, and what do they mean?
These are the tags Pristine_test 10 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^q (Premium): Premium status is required to join; ^o (Oxide): It runs Oxide, also known as uMod; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Pristine_test 10 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Pristine_test 10: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
What position does Pristine_test 10 hold among Rust servers?
Ranked by seven-day player hours, Pristine_test 10 sits at #16,817 and #1,681 in North America, inside the top 70%.
How full does Pristine_test 10 get?
Pristine_test 10 is not responding; status offline, last seen 28 days 12 hours ago.
Operator and location
What location is Pristine_test 10 hosted in?
Its NA tag places Pristine_test 10 in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 75.152.124.190:28015.
What Rust version is Pristine_test 10 on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by Pristine_test 10. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Pristine_test 10, and is it online now?
Pristine_test 10 reports offline. The last reading came 28 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.
Rules and settings
What rules does Pristine_test 10 enforce, and what are its settings?
Reading the name gives no gather rate for Pristine_test 10. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Plugin count: Oxide. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Premium status is required to join. Check: anti-cheat. VAC, Valve's system, is on.
What map is Pristine_test 10 on?
Size 4,500 and seed 315671013: the game generates the procedural map on Pristine_test 10 from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Pristine_test 10?
Check: join. Open Rust, press F1, then enter client.connect 75.152.124.190:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Premium status is required to join. https://discord.com/invite/gHS4jpZEWr is where its website sits.
