RUST METRICSFlight deck · live data
Data live Servers11,851 Players93,847 Populated3,878 Fresh wipes 3 h391 Scan5 min
‹ All servers73.86.47.202:28781
Offline Full Queue Fresh wipe Wipe due No query

BuildAnywhere subway test

Offline 73.86.47.202:28781 checked 8h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,450top 33%
Last wipe18h agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75115:0019:0022:0001:0004:0007:00Wiped Wed 28 Oct, 21:16 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:16 UTC18h ago – – running 1
Sat 24 Oct, 08:22 UTC5d ago 1 – 4.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on BuildAnywhere subway test when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

When does BuildAnywhere subway test wipe?

The rhythm of BuildAnywhere subway test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 18 hours ago the current world was made.

Tags

Which tags does BuildAnywhere subway test carry, and what do they mean?

These are the tags BuildAnywhere subway test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does BuildAnywhere subway test appear in Rust Metrics lists and filters?

On Rust Metrics, BuildAnywhere subway test sits in these lists: Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does BuildAnywhere subway test hold among Rust servers?

Player hours over seven days put BuildAnywhere subway test at #7,450, in the top 33% of all ranked servers.

How full does BuildAnywhere subway test get?

BuildAnywhere subway test is not responding; status offline, last seen 8 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 15:00 UTC over the last 48 hours.

Server details

Where does BuildAnywhere subway test sit?

No region tag on BuildAnywhere subway test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 73.86.47.202:28781.

What Rust version is BuildAnywhere subway test on?

Rust network protocol 2635 and build 168909 on Windows is the build BuildAnywhere subway test runs. To get in, your game needs the same protocol; Steam applies the update.

Is BuildAnywhere subway test up, and how often does it stay up?

Check: connection. BuildAnywhere subway test is offline at this moment. Last contact was 8 hours ago. Uptime for the last 4 full days: 8 of 96 hours, or 8%. Check: first contact. Rust Metrics logged it on 24 October 2026.

Map and rules

How is BuildAnywhere subway test configured, and what rules are in force?

Check: gather rate. The name BuildAnywhere subway test does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is BuildAnywhere subway test on?

Check: map. Procedural, generated by the game, on BuildAnywhere subway test.

How to join

What do you do to join BuildAnywhere subway test?

To join: start Rust, press F1 and type client.connect 73.86.47.202:28781. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.