RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,237 Populated3,978 Fresh wipes 3 h329 Scan5 min
‹ All servers73.173.247.84:28017
Online Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Online NA 73.173.247.84:28017 checked 13m ago

biweekly wipes pve
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 62 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 123,485 ×1000

Entities

48 h range 120,761–123,656 · memory 3,465 MB
1239 ET SINCE RESTART 4D 03H

Uptime

4 days 3 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,310top 69% · #1499 in NA
Last wipe10d agobiweekly schedule
Next wipe3d 2hSun 1 Nov, 20:34 UTC
Memory3,465MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 20:34 UTC, in 3d 2h. Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Sun 1 Nov, 20:34 UTC3d 2h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 0hFW
  3. WPT 3Sun 15 Nov, 20:34 UTC17d 2h
  4. WPT 4Sun 29 Nov, 20:34 UTC31d 2h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 0hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 20:34 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on My Rust server | Powered by AMP when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does My Rust server | Powered by AMP wipe, and when?

Its tag guides the prediction: too few of My Rust server | Powered by AMP's wipes are on record to confirm its schedule. Due on Sunday 1 November at 20:34 UTC is its next wipe. The world in play was created 10 days 21 hours ago. A wipe schedule of every two weeks is published in its tags.

Lists and filters

Which tags does My Rust server | Powered by AMP carry, and what do they mean?

These are the tags My Rust server | Powered by AMP publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Rust server | Powered by AMP appear in Rust Metrics lists and filters?

Rust Metrics lists featuring My Rust server | Powered by AMP: Rust community servers: live readings, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

What position does My Rust server | Powered by AMP hold among Rust servers?

Player hours over the last seven days put My Rust server | Powered by AMP at #15,310, #1,499 in North America, in the top 69% of all ranked servers.

How full does My Rust server | Powered by AMP get?

0 of 100 slots are filled on My Rust server | Powered by AMP right now. Check: player average. 0 over the last seven days.

Server

Which location does My Rust server | Powered by AMP run from?

Reading: location. The NA tag puts My Rust server | Powered by AMP in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 73.173.247.84:28017.

What Rust version is My Rust server | Powered by AMP on?

Reading: My Rust server | Powered by AMP, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for My Rust server | Powered by AMP?

Over the last 48 hours the average was 71 server fps; the floor was 54. Check: entities. The peak was 123,656, counting buildings, deployables and the rest of the world. Reading: 3,917 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on My Rust server | Powered by AMP, and is it online?

Reading: online. My Rust server | Powered by AMP answers right now. By its reported uptime, the last restart was roughly 4 days 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on My Rust server | Powered by AMP?

No gather rate appears in the name: My Rust server | Powered by AMP. 8 players per group, the default value. pve, no combat against other players — that is the game mode. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is My Rust server | Powered by AMP on?

Size 4,500 and seed 6738: the game generates the procedural map on My Rust server | Powered by AMP from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

Connection

How can you get onto My Rust server | Powered by AMP?

Check: join. Open Rust, press F1, then enter client.connect 73.173.247.84:28017. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/TPTaQztD4H is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.