My Build Test
Offline 72.56.49.201:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/999
- 34/999
- 98/150
- 54/100
- 45/100
- 29/100
Quick answers
from the figures on this pageWipe timing
How often does My Build Test wipe, and when?
Its rhythm cannot be told from the wipes of My Build Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 16 hours ago.
Tag meanings
How should you read the tags on My Build Test?
Tags published by My Build Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show My Build Test?
Rust Metrics lists featuring My Build Test: Modded Rust servers, checked live and Build and creative servers. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does My Build Test hold among Rust servers?
Ranking for My Build Test: #13,534 on seven-day player hours, top 62% of all ranked servers.
What is the population on My Build Test?
Status for My Build Test: offline. Last seen 10 days 15 hours ago.
Server
Where does My Build Test sit?
No region comes from My Build Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 72.56.49.201:28015.
What Rust version is My Build Test on?
Reading: My Build Test, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on My Build Test, and is it online?
Reading: offline. My Build Test last answered 10 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on My Build Test?
No gather rate appears in the name: My Build Test. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is My Build Test on?
Check: map. Procedural, generated by the game, on My Build Test.
Join
What do you do to join My Build Test?
To join: start Rust, press F1 and type client.connect 72.56.49.201:28015. Or press Launch Rust here and Steam opens the game and connects you.