My Build Test
Offline 72.56.49.199:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 63/999
- 47/999
- 97/150
- 70/100
- 18/100
- 19/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does My Build Test follow?
Its rhythm cannot be told from the wipes of My Build Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 13 hours ago.
Tags
Which tags does My Build Test carry, and what do they mean?
These are the tags My Build Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show My Build Test?
Rust Metrics lists featuring My Build Test: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does My Build Test hold among Rust servers?
Player hours over seven days put My Build Test at #13,011, in the top 59% of all ranked servers.
What player count does My Build Test carry?
Reading for My Build Test: offline at this moment; last seen 10 days 11 hours ago.
Server
Where does My Build Test sit?
No region comes from My Build Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 72.56.49.199:28015.
What Rust version is My Build Test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by My Build Test. Matching protocol is required to join. Let Steam update your game.
Is My Build Test up, and how often does it stay up?
Check: connection. My Build Test is offline at this moment. Last contact was 10 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.
Map and rules
How is My Build Test configured, and what rules are in force?
Reading the name gives no gather rate for My Build Test. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is My Build Test on?
Check: map. Procedural, generated by the game, on My Build Test.
How to join
How do you connect to My Build Test?
To join: start Rust, press F1 and type client.connect 72.56.49.199:28015. Or press Launch Rust here and Steam opens the game and connects you.