Hell Yeah PVE+
Online 72.208.115.154:20015 checked 13m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 52 · below 20 is lag, below 10 is badEntities
48 h range 129,537–143,770 · memory 5,232 MBUptime
1 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/700
- 7/1000
- 119/700
- 59/1000
- 6/1000
- 96/1000
Quick answers
from the figures on this pageWipe timing
What happens on Hell Yeah PVE+ when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Hell Yeah PVE+ follow?
The only wipe for Hell Yeah PVE+ is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 27 days 12 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tag meanings
Which tags does Hell Yeah PVE+ carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Hell Yeah PVE+. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Hell Yeah PVE+?
These Rust Metrics lists carry Hell Yeah PVE+: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does Hell Yeah PVE+ sit in the rankings?
Ranking for Hell Yeah PVE+: #7,103 on seven-day player hours, top 32% of all ranked servers.
What player count does Hell Yeah PVE+ carry?
Current headcount on Hell Yeah PVE+: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 02:00 UTC over the last 48 hours.
Operator and location
What location is Hell Yeah PVE+ hosted in?
No region tag on Hell Yeah PVE+. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 72.208.115.154:20015.
What Rust version is Hell Yeah PVE+ on?
Reading: Hell Yeah PVE+, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Hell Yeah PVE+?
Over the last 48 hours the average was 97 server fps; the floor was 52. Reading: 143,770 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,232 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Hell Yeah PVE+ up, and how often does it stay up?
Hell Yeah PVE+ reports online. Status: normal. By its reported uptime, the last restart was roughly 39 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does Hell Yeah PVE+ enforce, and what are its settings?
No gather rate appears in the name: Hell Yeah PVE+. The cap on groups is 100 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Hell Yeah PVE+?
Check: map. Procedural, size 4,500, seed 696969, generated by the game on Hell Yeah PVE+. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Hell Yeah PVE+?
To join: start Rust, press F1 and type client.connect 72.208.115.154:20015. Or press Launch Rust here and Steam opens the game and connects you.
