RUST METRICSFlight deck · live data
Data live Servers11,857 Players101,834 Populated3,918 Fresh wipes 3 h547 Scan5 min
‹ All servers70.78.128.211:28015
Offline Full Queue Fresh wipe Wipe due No query

[EU-1] DEV SERVER [DEBUG]

Offline 70.78.128.211:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#6,107top 27%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct16 Oct20 Oct25 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:44 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [EU-1] DEV SERVER [DEBUG]?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

When does [EU-1] DEV SERVER [DEBUG] wipe?

Its rhythm cannot be told from the wipes of [EU-1] DEV SERVER [DEBUG] on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 14 days 7 hours ago.

Tags

Which tags does [EU-1] DEV SERVER [DEBUG] carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from [EU-1] DEV SERVER [DEBUG]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [EU-1] DEV SERVER [DEBUG]?

Rust Metrics lists featuring [EU-1] DEV SERVER [DEBUG]: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does [EU-1] DEV SERVER [DEBUG] hold among Rust servers?

Ranking for [EU-1] DEV SERVER [DEBUG]: #6,107 on seven-day player hours, top 27% of all ranked servers.

How full does [EU-1] DEV SERVER [DEBUG] get?

Status for [EU-1] DEV SERVER [DEBUG]: offline. Last seen 33 hours ago. Check: players over seven days. Average 1, peak 1.

Operator and location

What location is [EU-1] DEV SERVER [DEBUG] hosted in?

Check: location. No region tag comes from [EU-1] DEV SERVER [DEBUG], but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 70.78.128.211:28015.

What Rust version is [EU-1] DEV SERVER [DEBUG] on?

Reading: [EU-1] DEV SERVER [DEBUG], Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on [EU-1] DEV SERVER [DEBUG], and is it online?

[EU-1] DEV SERVER [DEBUG] reports offline. The last reading came 33 hours ago. Reading: 29% uptime over the last 7 full days. It was up 48 of 168 hours. The first sighting on Rust Metrics was 27 September 2026.

Map and rules

What rules does [EU-1] DEV SERVER [DEBUG] enforce, and what are its settings?

No gather rate appears in the name: [EU-1] DEV SERVER [DEBUG]. Check: group limit. Up to 100 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Join

How can you get onto [EU-1] DEV SERVER [DEBUG]?

Check: join. Open Rust, press F1, then enter client.connect 70.78.128.211:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts100
Group limit Teams are capped at 100.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.