RUST METRICSFlight deck · live data
Data live Servers11,649 Players46,030 Populated3,128 Fresh wipes 3 h109 Scan5 min
‹ All servers70.173.255.80:25010
Online Full Queue Fresh wipe Wipe due No query

4SG 1-Grid Madness 10X

Online NA 70.173.255.80:25010 checked 13m ago

10x weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 232 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,663 ×1000

Entities

48 h range 47,370–49,782 · memory 2,413 MB
1239 ET SINCE RESTART 5D 14H

Uptime

5 days 14 hours since its last restart, at the last reading
7-day average0peak 1
Rank#15,183top 68% · #1493 in NA
Last wipe27d agoweekly schedule
Next wipe9hThu 29 Oct, 18:30 UTC
Memory2,413MBat the last reading
REC 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:30 UTC, in 9h. Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Thu 29 Oct, 18:30 UTC9h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 10hFW
  3. WPT 3Thu 12 Nov, 18:30 UTC14d 9h
  4. WPT 4Thu 19 Nov, 18:30 UTC21d 9h
  5. WPT 5Thu 26 Nov, 18:30 UTC28d 9h
  6. WPT 6Thu 3 Dec, 19:00 UTC35d 10hFW
  7. WPT 7Thu 10 Dec, 18:30 UTC42d 9h

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on 4SG 1-Grid Madness 10X?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 36 hours.

How often does 4SG 1-Grid Madness 10X wipe, and when?

The prediction follows its tag, because too few of 4SG 1-Grid Madness 10X's wipes are on record to confirm its schedule. Thursday 29 October at 18:30 UTC is when its next wipe is due. The world in play was created 27 days 14 hours ago. A weekly wipe schedule is published in its tags.

Tags

Which tags does 4SG 1-Grid Madness 10X carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America from 4SG 1-Grid Madness 10X. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does 4SG 1-Grid Madness 10X appear in Rust Metrics lists and filters?

Rust Metrics lists featuring 4SG 1-Grid Madness 10X: 10x Rust servers, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Population

Where does 4SG 1-Grid Madness 10X sit in the rankings?

Ranked by seven-day player hours, 4SG 1-Grid Madness 10X sits at #15,183 and #1,493 in North America, inside the top 68%.

What is the population on 4SG 1-Grid Madness 10X?

0 of 50 slots are filled on 4SG 1-Grid Madness 10X right now. Check: players over seven days. Average 0, peak 1.

Server details

Which location does 4SG 1-Grid Madness 10X run from?

4SG 1-Grid Madness 10X gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 70.173.255.80:25010.

What Rust version is 4SG 1-Grid Madness 10X on?

Rust network protocol 2635 and build 168909 on Linux is the build 4SG 1-Grid Madness 10X runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on 4SG 1-Grid Madness 10X within range?

Reading: 238 server fps on average across the last 48 hours. It never dropped below 232. Check: entities. The peak was 49,782, counting buildings, deployables and the rest of the world. Memory peak: 3,116 MB. Expect lag when fps falls and entities climb.

Is 4SG 1-Grid Madness 10X up, and how often does it stay up?

Reading: online. 4SG 1-Grid Madness 10X answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 14 hours ago. Reading: 76% uptime over the last 7 full days. It was up 128 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does 4SG 1-Grid Madness 10X enforce, and what are its settings?

The name carries the rate: 10x gather on 4SG 1-Grid Madness 10X. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on 4SG 1-Grid Madness 10X?

Size 2,500 and seed 1337: the game generates the procedural map on 4SG 1-Grid Madness 10X from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Join

How do you connect to 4SG 1-Grid Madness 10X?

To join: start Rust, press F1 and type client.connect 70.173.255.80:25010. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/4sg is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.