RUST METRICSFlight deck · live data
Data live Servers11,628 Players32,585 Populated2,817 Fresh wipes 3 h70 Scan5 min
‹ All servers68.11.179.74:28015
Offline Full Queue Fresh wipe Wipe due No query

2x 7 day challenge

Offline 68.11.179.74:28015 checked 4d ago

2x moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 1 /4

Players now

25% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#13,093top 59%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep4 Oct9 Oct15 Oct24 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:25 UTC17d ago 4 – running 1
Sat 10 Oct, 01:20 UTC19d ago 4+1 queue – 1.8 days 2
Thu 8 Oct, 21:23 UTC20d ago 4+1 queue – 1.2 days 1
Mon 5 Oct, 23:15 UTC23d ago 3 halved by day 1 2.9 days 1
Sun 4 Oct, 05:26 UTC25d ago 3 – 1.7 days 1
Thu 17 Sep, 22:33 UTC41d ago 1 – 16.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on 2x 7 day challenge when wipe day comes?

The busiest point of its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

When does 2x 7 day challenge wipe?

No next wipe can be predicted for 2x 7 day challenge, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 17 days 9 hours ago.

Tag meanings

How should you read the tags on 2x 7 day challenge?

Tags published by 2x 7 day challenge, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does 2x 7 day challenge appear in Rust Metrics lists and filters?

These Rust Metrics lists carry 2x 7 day challenge: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Occupancy

What position does 2x 7 day challenge hold among Rust servers?

Ranking for 2x 7 day challenge: #13,093 on seven-day player hours, top 59% of all ranked servers.

What player count does 2x 7 day challenge carry?

Reading for 2x 7 day challenge: offline at this moment; last seen 4 days 9 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

Where does 2x 7 day challenge sit?

No region tag on 2x 7 day challenge. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 68.11.179.74:28015.

What Rust version is 2x 7 day challenge on?

Rust network protocol 2635 and build 168909 on Windows is the build 2x 7 day challenge runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is 2x 7 day challenge, and is it online now?

Check: connection. 2x 7 day challenge is offline at this moment. Last contact was 4 days 9 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is 2x 7 day challenge configured, and what rules are in force?

The name carries the rate: 2x gather on 2x 7 day challenge. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on 2x 7 day challenge?

Procedural map on 2x 7 day challenge, made by the game's generator.

Join

What do you do to join 2x 7 day challenge?

To join: start Rust, press F1 and type client.connect 68.11.179.74:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp4
Max players 4 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.