W.H.O.P. PVE Test
Offline 67.11.72.237:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 97/2000
- 210/2000
- 36/200
- 122/200
- 58/100
- 28/300
Quick answers
from the figures on this pageWipe schedule
When does W.H.O.P. PVE Test wipe?
To tell the rhythm of W.H.O.P. PVE Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 51 days 14 hours ago the current world was made.
Lists and filters
How should you read the tags on W.H.O.P. PVE Test?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Game build reading: 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from W.H.O.P. PVE Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show W.H.O.P. PVE Test?
These Rust Metrics lists carry W.H.O.P. PVE Test: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does W.H.O.P. PVE Test sit in the rankings?
Ranking for W.H.O.P. PVE Test: #15,126 on seven-day player hours, top – of all ranked servers.
What player count does W.H.O.P. PVE Test carry?
W.H.O.P. PVE Test is not responding; status offline, last seen 44 days 11 hours ago.
Server details
Where does W.H.O.P. PVE Test sit?
No region comes from W.H.O.P. PVE Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 67.11.72.237:28015.
What Rust version is W.H.O.P. PVE Test on?
Version check: Rust network protocol 2633 and build 163207 on Windows, run by W.H.O.P. PVE Test. Matching protocol is required to join. Let Steam update your game.
What is the uptime on W.H.O.P. PVE Test, and is it online?
Check: connection. W.H.O.P. PVE Test is offline at this moment. Last contact was 44 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on W.H.O.P. PVE Test?
No gather rate appears in the name: W.H.O.P. PVE Test. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: no combat against other players. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Join
How do you connect to W.H.O.P. PVE Test?
Press F1 in Rust and enter client.connect 67.11.72.237:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.