RUST METRICSFlight deck · live data
Data live Servers11,698 Players53,885 Populated3,236 Fresh wipes 3 h139 Scan5 min
‹ All servers66.73.182.79:28015
Offline Full Queue Fresh wipe Wipe due No query

Darwin's World

Offline NA 66.73.182.79:28015 checked 43d ago

vanilla
COM 1 · connect

Server instruments

no direct query in 48 hours
0 16 32 48 64 PAX 0 /64

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,404#1582 in NA
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Darwin's World follow?

To tell the rhythm of Darwin's World, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 45 days 6 hours ago.

Tag meanings

How should you read the tags on Darwin's World?

Tags published by Darwin's World, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp64 (Max players): The server holds 64 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Darwin's World?

These Rust Metrics lists carry Darwin's World: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player count

Where does Darwin's World sit in the rankings?

Ranked by seven-day player hours, Darwin's World sits at #15,404 and #1,582 in North America, inside the top –.

What player count does Darwin's World carry?

Status for Darwin's World: offline. Last seen 43 days 16 hours ago.

Server details

Which location does Darwin's World run from?

Darwin's World gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 66.73.182.79:28015.

What Rust version is Darwin's World on?

Reading: Darwin's World, Rust network protocol 2633 and build 163794, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Darwin's World, and is it online now?

Check: connection. Darwin's World is offline at this moment. Last contact was 43 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Darwin's World?

Check: gather rate. The name Darwin's World does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

Which map is live on Darwin's World?

The game generates a procedural map for Darwin's World.

Connection

How do you connect to Darwin's World?

Press F1 in Rust and enter client.connect 66.73.182.79:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp64,ptrak,$r?,v2633,^v,NA,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp64
Max players The server holds 64 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Game build reading: 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.