Marratts Rust PVE
Online NA 66.70.179.185:28015 checked 10m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 35 · below 20 is lag, below 10 is badEntities
48 h range 70,946–77,733 · memory 8,980 MBUptime
11 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:26 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/100
- 1/100
- 1/69
- 0/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Marratts Rust PVE?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
How often does Marratts Rust PVE wipe, and when?
The only wipe for Marratts Rust PVE is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 26 days 15 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does Marratts Rust PVE carry, and what do they mean?
Tags published by Marratts Rust PVE, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Marratts Rust PVE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Marratts Rust PVE: Modded Rust servers, checked live, Aim training servers, live readings, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does Marratts Rust PVE sit in the rankings?
Player hours over the last seven days put Marratts Rust PVE at #15,339, #1,509 in North America, in the top 69% of all ranked servers.
What player count does Marratts Rust PVE carry?
Current headcount on Marratts Rust PVE: 0 players, 10 slots available. A seven-day average of 0 players is the reading.
Server
What location is Marratts Rust PVE hosted in?
Reading: location. The NA tag puts Marratts Rust PVE in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.70.179.185:28015.
What Rust version is Marratts Rust PVE on?
Reading: Marratts Rust PVE, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
How does Marratts Rust PVE perform?
Reading: 35 server fps on average across the last 48 hours. It never dropped below 35. Peak entity count: 77,733. Buildings, deployables and all else included. Check: memory. Peak use was 9,412 MB. Expect lag when fps falls and entities climb.
What is the uptime on Marratts Rust PVE, and is it online?
Reading: online. Marratts Rust PVE answers right now. By its reported uptime, the last restart was roughly 11 days ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on Marratts Rust PVE?
Check: gather rate. The name Marratts Rust PVE does not state one. 8 players per group, the default value. Mode check gives combat training; loot is handed out for aim and PvP practice. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Marratts Rust PVE on?
Check: map. Procedural, size 6,000, seed 24680, generated by the game on Marratts Rust PVE. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Marratts Rust PVE?
Press F1 in Rust and enter client.connect 66.70.179.185:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.