KILLIG
Online 66.51.99.75:28010 checked 9m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 26,446–29,261 · memory 1,908 MBUptime
7 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #517 of the trio servers (top 82%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:55 UTC23d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/550
- 4/550
- 15/550
- 33/550
- 0/550
- 5/100
Quick answers
from the figures on this pageWipe schedule
What happens on KILLIG when wipe day comes?
At their busiest, its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 1 hours.
How often does KILLIG wipe, and when?
Once a month KILLIG wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 23 days 16 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on KILLIG?
These are the tags KILLIG publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show KILLIG?
These Rust Metrics lists carry KILLIG: Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly.
Population
Where does KILLIG sit in the rankings?
Ranking for KILLIG: #15,344 on seven-day player hours, top 69% of all ranked servers. Among servers in trio, it stands at #517.
What player count does KILLIG carry?
Current headcount on KILLIG: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Server
Which location does KILLIG run from?
Reading: location. KILLIG gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.99.75:28010.
What Rust version is KILLIG on?
Rust network protocol 2634 and build 167781 on Linux is the build KILLIG runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on KILLIG within range?
Over the last 48 hours the average was 5 server fps; the floor was 5. Check: entities. The peak was 29,261, counting buildings, deployables and the rest of the world. Reading: 2,178 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is KILLIG up, and how often does it stay up?
KILLIG reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 days 2 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is KILLIG configured, and what rules are in force?
Check: gather rate. The name KILLIG does not state one. The group cap is 3 players, read as trio. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on KILLIG?
Size 2,500 and seed 77760: the game generates the procedural map on KILLIG from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto KILLIG?
Check: join. Open Rust, press F1, then enter client.connect 66.51.99.75:28010. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.