RUST METRICSFlight deck · live data
Data live Servers11,640 Players32,367 Populated2,784 Fresh wipes 3 h73 Scan5 min
‹ All servers66.51.99.74:28025
Online Full Queue Fresh wipe Wipe due No query

TT Server

Online NA 66.51.99.74:28025 checked 6m ago

quad monthly wipes moddedoxidesoftcore
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 117,273 ×1000

Entities

48 h range 114,736–117,579 · memory 3,850 MB
1239 ET SINCE RESTART 6D 14H

Uptime

6 days 14 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69% · #1513 in NA
Last wipe20d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Memory3,850MBat the last reading
REC 1

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

0246805:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA, and #633 of the quad servers (top 76%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 14hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 14hFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 01:08 UTC20d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on TT Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does TT Server wipe, and when?

The only wipe for TT Server is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 20 days 3 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

Which tags does TT Server carry, and what do they mean?

Tags published by TT Server, read by the game's server browser: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^s (Softcore): In Facepunch's softcore mode you keep some of your loot on death; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show TT Server?

These Rust Metrics lists carry TT Server: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Population

Where does TT Server sit in the rankings?

Ranked by seven-day player hours, TT Server sits at #15,349 and #1,513 in North America, inside the top 69%. The quad group places it at #633.

How full does TT Server get?

Current headcount on TT Server: 0 players, 50 slots available. Seven-day reading: 0 players on average.

Operator and location

Where does TT Server sit?

TT Server gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.51.99.74:28025.

What Rust version is TT Server on?

Rust network protocol 2634 and build 167781 on Linux is the build TT Server runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for TT Server?

Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Reading: 117,579 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,480 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is TT Server up, and how often does it stay up?

TT Server reports online. Status: normal. Reading: uptime. About 6 days 14 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Rules and settings

How is TT Server configured, and what rules are in force?

No gather rate appears in the name: TT Server. Groups stop at 4 players. The label given is quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is TT Server on?

Size 4,500 and seed 1: the game generates the procedural map on TT Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join TT Server?

Press F1 in Rust and enter client.connect 66.51.99.74:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^s,NA,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp50
Max players Slots: 50.
ts4
Group limit Teams are capped at 4.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^s
Softcore In Facepunch's softcore mode you keep some of your loot on death.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.