RUST METRICSFlight deck · live data
Data live Servers11,647 Players39,332 Populated2,956 Fresh wipes 3 h71 Scan5 min
‹ All servers66.51.99.73:28070
Online Full Queue Fresh wipe Wipe due No query

Rust Server - Pinehosting.com

Online 66.51.99.73:28070 checked 8m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Wed 01:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 106,778 ×1000

Entities

48 h range 88,519–107,057 · memory 3,182 MB
1239 ET SINCE RESTART 22:12

Uptime

22 h 12 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,921top 40%
Last wipe23h agomonthly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Memory3,182MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75103:0012:0021:0007:0016:0001:00Wiped Tue 27 Oct, 02:58 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608003:0012:0021:0007:0016:0001:00Wiped Tue 27 Oct, 02:58 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

usual gap7.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 16hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 16hFW

The first 48 hours of its last wipes

Sun 18 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 02:58 UTC23h ago – – running 0
Sun 18 Oct, 00:01 UTC10d ago 2 halved by day 2 9.1 days 0
Mon 12 Oct, 01:50 UTC16d ago 3 halved by day 1 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Rust Server - Pinehosting.com when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1.5 when it didn't.

How often does Rust Server - Pinehosting.com wipe, and when?

The only wipe for Rust Server - Pinehosting.com is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 23 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tag meanings

How should you read the tags on Rust Server - Pinehosting.com?

These are the tags Rust Server - Pinehosting.com publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rust Server - Pinehosting.com?

On Rust Metrics, Rust Server - Pinehosting.com sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Population

Where does Rust Server - Pinehosting.com sit in the rankings?

Player hours over seven days put Rust Server - Pinehosting.com at #8,921, in the top 40% of all ranked servers.

How full does Rust Server - Pinehosting.com get?

0 of 50 slots are filled on Rust Server - Pinehosting.com right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 04:00 UTC, 1 players on average.

Server details

Which location does Rust Server - Pinehosting.com run from?

Reading: location. Rust Server - Pinehosting.com gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 66.51.99.73:28070.

What Rust version is Rust Server - Pinehosting.com on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Server - Pinehosting.com. Matching protocol is required to join. Let Steam update your game.

Is performance on Rust Server - Pinehosting.com within range?

Reading: 10 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 107,057. Buildings, deployables and all else included. Check: memory. Peak use was 3,706 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Rust Server - Pinehosting.com, and is it online?

Reading: online. Rust Server - Pinehosting.com answers right now. By its reported uptime, the last restart was roughly 22 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.

Map and rules

What settings and rules apply on Rust Server - Pinehosting.com?

Check: gather rate. The name Rust Server - Pinehosting.com does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Rust Server - Pinehosting.com on?

From seed 1652930283, the game generates the procedural map on Rust Server - Pinehosting.com. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join Rust Server - Pinehosting.com?

Press F1 in Rust and enter client.connect 66.51.99.73:28070. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.