2X- Dingo Rust - Weekly-Quads
Online NA 66.51.99.69:28060 checked 9m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 71,436–88,704 · memory 1,968 MBUptime
11 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 79% in NA, and #596 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:12 UTC, in 18h. Every Thursday at 18:12 UTC · medium confidence
Coming wipes
- WPT 1Thu 29 Oct, 18:12 UTC18h
- WPT 2Thu 5 Nov, 19:00 UTC7d 19hFW
- WPT 3Thu 12 Nov, 18:12 UTC14d 18h
- WPT 4Thu 19 Nov, 18:12 UTC21d 18h
- WPT 5Thu 26 Nov, 18:12 UTC28d 18h
- WPT 6Thu 3 Dec, 19:00 UTC35d 19hFW
- WPT 7Thu 10 Dec, 18:12 UTC42d 18h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:12 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 18:12 UTC13d ago | 0 | – | 7 days | 0 |
| Thu 8 Oct, 18:12 UTC20d ago | 2 | halved by day 2 | 7 days | 0 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 2 | halved by day 3 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 71/200
- 4/75
- 1/200
- 276/275
- 41/200
- 178/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on 2X- Dingo Rust - Weekly-Quads?
At their busiest, its recent wipes drew 1 players on average. 11 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2.5 when it didn't.
What wipe timing does 2X- Dingo Rust - Weekly-Quads follow?
Wipes on 2X- Dingo Rust - Weekly-Quads come every Thursday at 18:12 UTC. Thursday 29 October at 18:12 UTC is when its next wipe is due. 6 days 5 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Lists and filters
Which tags does 2X- Dingo Rust - Weekly-Quads carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): North America is the browser category it sits in from 2X- Dingo Rust - Weekly-Quads. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 2X- Dingo Rust - Weekly-Quads appear in Rust Metrics lists and filters?
These Rust Metrics lists carry 2X- Dingo Rust - Weekly-Quads: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Population
Where does 2X- Dingo Rust - Weekly-Quads sit in the rankings?
Top 66% of all ranked servers: 2X- Dingo Rust - Weekly-Quads takes #14,680 on seven-day player hours and #1,473 in North America. The quad group places it at #596.
How full does 2X- Dingo Rust - Weekly-Quads get?
Current headcount on 2X- Dingo Rust - Weekly-Quads: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does 2X- Dingo Rust - Weekly-Quads sit?
Reading: location. The NA tag puts 2X- Dingo Rust - Weekly-Quads in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.51.99.69:28060.
What Rust version is 2X- Dingo Rust - Weekly-Quads on?
Reading: 2X- Dingo Rust - Weekly-Quads, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on 2X- Dingo Rust - Weekly-Quads within range?
Over the last 48 hours the average was 5 server fps; the floor was 5. Check: entities. The peak was 88,704, counting buildings, deployables and the rest of the world. Memory peak: 2,479 MB. What players call lag comes from low fps and an entity count on the rise.
Is 2X- Dingo Rust - Weekly-Quads up, and how often does it stay up?
2X- Dingo Rust - Weekly-Quads reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 11 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 1 October 2026.
Map and rules
What rules does 2X- Dingo Rust - Weekly-Quads enforce, and what are its settings?
Gather rate check: 2x. That comes from the name 2X- Dingo Rust - Weekly-Quads. Groups stop at 4 players. The label given is quad. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
Which map is live on 2X- Dingo Rust - Weekly-Quads?
From seed 784271294, the game generates the procedural map on 2X- Dingo Rust - Weekly-Quads. Its size is 4,050. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join 2X- Dingo Rust - Weekly-Quads?
Press F1 in Rust and enter client.connect 66.51.99.69:28060. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
