Testing Testing
Offline NA 66.51.99.65:28010 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 9hFW
- WPT 2Wed 11 Nov, 18:29 UTC13d 9h
- WPT 3Wed 25 Nov, 18:29 UTC27d 9h
- WPT 4Thu 3 Dec, 19:00 UTC35d 9hFW
- WPT 5Wed 9 Dec, 18:29 UTC41d 9h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:29 UTC14d ago | 3 | – | running | 0 |
| Sat 3 Oct, 13:58 UTC25d ago | – | – | 11.2 days | 0 |
| Tue 15 Sep, 14:33 UTC43d ago | 0 | – | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 116/2000
- 40/200
- 13/200
- 10/30
- 3/100
- 4/50
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Testing Testing?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours.
When does Testing Testing wipe?
The prediction follows its tag, because too few of Testing Testing's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 14 days 14 hours ago. The tags carry an every-two-weeks wipe schedule.
Tags
How should you read the tags on Testing Testing?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): The server browser files it under North America from Testing Testing. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Testing Testing?
These Rust Metrics lists carry Testing Testing: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Where does Testing Testing sit in the rankings?
Player hours over the last seven days put Testing Testing at #15,335, #1,509 in North America, in the top 69% of all ranked servers.
What is the population on Testing Testing?
Reading for Testing Testing: offline at this moment; last seen 5 days 12 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does Testing Testing run from?
Its NA tag places Testing Testing in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.51.99.65:28010.
What Rust version is Testing Testing on?
Rust network protocol 2634 and build 167781 on Linux is the build Testing Testing runs. Matching protocol is required to join. Let Steam update your game.
Is Testing Testing up, and how often does it stay up?
Check: connection. Testing Testing is offline at this moment. Last contact was 5 days 12 hours ago. Uptime for the last 7 full days: 46 of 168 hours, or 27%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is Testing Testing configured, and what rules are in force?
Reading the name gives no gather rate for Testing Testing. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Testing Testing?
From seed 1337, the game generates the procedural map on Testing Testing. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
How to join
How can you get onto Testing Testing?
To join: start Rust, press F1 and type client.connect 66.51.99.65:28010. Or press Launch Rust here and Steam opens the game and connects you.
